Steve and I played a couple more games today with the latest tweaks (new L1 permanent techs - translators on one side, effects triggered by flipping Asteroids on the other), and I have solidified a thought I've been having recently...
Alternate Win Condition promo cards
I also decided on some potential promo cards in the same vein as Elusive/Exclusive Victory. I'd like to have such a card for each set, and use it as a Kickstarter incentive (though I'd prefer not to make it entirely exclusive). Each one will have an alternate instant-win condition, each one will have "Victory" in the title, and each one will feature art with the character from Exclusive Victory (that's me!).
For Escalation I think it will be a double sided tech card:
Pre-req: Not sure - maybe none (just a Kickstarter blob in that space)
Cost: 3 Battlecruisers
Effect: "You win the game."
You can only have 1 Battlecruiser mini in play, but there is a Battlecruiser on each of the L3 tech cards, so you'd have to get 2 of those, then draw them, and have a Battlecruiser in play. Thematically you roll into the equivalent of the U.N. with your unstoppable fleet and take over. And on the back...
Pre-req: 3 Civilized planets (there are 6 in the deck)
Cost: 12 Influence (Discard 12 Influence tokens) - I'm guessing 12 here, maybe it could be more.
Effect: "You win the game."
Civilized planets are pretty crappy if you're going for Warfare, and they have Peace Treaties which help you get VPs. There are other cards which give you VPs as Reparations as well, and at least 1 card that makes players discard Influence tokens. So this sounds like a really neat cost to me. Of course it doesn't matter that you are discarding your Influence, because you win the game when you buy this!
For Exotica I already knew what the alternate win promo would be as it was originally the Exotic stack level 3 tech...
Pre-req: 3 Exotic planets
Cost: 7 Research
Side A Effect: 2 players - If you have 3 each Advanced, Fertile, and Metallic planets in play (face up), you win the game.
Side B Effect: 3-5 players - If you have 2 each Advanced, Fertile, and Metallic planets in play (face up), you win the game.
With just 2 of each planet type, it seems too easy to get with 2 players, even after I upped it to L3 from L2. I expect with 3-5 it might be harder. I don't know, I might have to make Side A be 2-3 players. I haven't tried it with 3 planets of each type, but I suspect that's significantly harder, especially with the new rule that you remove 4 cards from each stack with 2 players.
I even have the image concept in mind for Coalition Victory. I imagine the people from the various planet types to be stereotypically big and husky like warriors (Metallic), down to earth farmer types (Fertile), and straight edged sciency/business types (Advanced). The Exotic planets are peopled with humanoid aliens. I imagine their clothes generally fitting the color scheme of their planet type, so reddish for Metallic, yelllowish for Advanced, etc. So the image for Coalition Victory will be the character from Elusive Victory sitting on a sort of throne (probably with the scepter from EV), with a large group of people gathered around him - the group comprised of 1 section from each planet type (Metallic types dressed in their appropriate color/attire), etc.
I do not have an idea for an image for Military/Economic Victory. The other 2 have the same image front and back, but this one might not make sense. Maybe a similar image, like in one the character is forcibly taking control from the current leader with men bearing guns behind him, and on the back the same composition but instead of forcibly taking control it's a business deal, and the men behind the character are bearing goods rather than guns.