This weekend will mark the third installment of Game Design Attack -- a 3 day design meetup where 6-10 designers sequester themselves in a house and work on design problems and prototypes for a weekend.
Thursday afternoon, 4 designers from California will drive in and stay through Sunday afternoon to meet up with myself and a few local designers. I'm sure everyone will have something to bring to the table.
In previous installments of the event I was able to get in full playtests of Alter Ego, discussion of game ideas such as Scourge of the High Seas, and even design, protoype, and play a full game with Tim Fowers.
This year I've got my to latest projects: Crusaders: Thy Will Be Done and The Pony Express. I have some specific feedback I'm looking for in each of those...
Crusaders: Game end triggers and dynamics, and incentives to go to one hex over another, or to build one building over another in your current hex.
Pony Express: Number of towns/routes, and whether and how those routes can or should change throughout the delivery phase.
I've also got a not-ready partial prototype of a 2 player deck-learning fighting game (code name Draft Fighter) that I am theoretically designing with Brad Talton of Level 99 Games. I hope to get in some discussion of that, although really I just need to sit down and pound out some cards and give it a try.
And who knows, maybe I'll revive Alter Ego again!
Oh, and I've got a "new and improved" version (and prototype) of Odysseus: Winds of Fate that has been just sitting there waiting to be played ever since I updated it in December. Maybe I can get that to the table.
Looking forward to this weekend!