tag:blogger.com,1999:blog-19884352.post2684274065189652185..comments2023-12-03T23:16:56.786-07:00Comments on Cumbersome: Eminent Domain: Expansion thoughts (and Prestige Planets)Seth Jaffeehttp://www.blogger.com/profile/12449603052617321357noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-19884352.post-60245795207118102772010-11-01T13:34:10.026-07:002010-11-01T13:34:10.026-07:00I am open to suggestions about how exactly to hand...I am open to suggestions about how exactly to handle Agendas, as well as to effe3cts Agendas could have - they should be global effects that hit everyone equally - except that based on position, some players would benefit from it more than others.Seth Jaffeehttps://www.blogger.com/profile/12449603052617321357noreply@blogger.comtag:blogger.com,1999:blog-19884352.post-78349540202603237162010-11-01T13:31:53.220-07:002010-11-01T13:31:53.220-07:00Oh, the intent was that there would be 3 available...Oh, the intent was that there would be 3 available at a time, and when one was chosen, another would become available from the deck.Seth Jaffeehttps://www.blogger.com/profile/12449603052617321357noreply@blogger.comtag:blogger.com,1999:blog-19884352.post-44355632295812377942010-11-01T13:30:44.329-07:002010-11-01T13:30:44.329-07:00Good point about the technologies. Maybe better wo...Good point about the technologies. Maybe better would be to just have AAB, AAC, BBA, BBC, CCA, CCB, and ABC type techs to make sure it's not 'too easy' to get good tech.<br /><br />The Utopian planets - the way they are currently - make it easier to get higher level research in multiple categories. I'm not sure if cross category tech is really necessary at all, maybe that's kind of what the Utopian planets do for the game.<br /><br />So instead I might consider a new Level 3 tech (or 2 - back to back) for each deck to include in the expansion, because I feel like the expansion should have a little sample of everything.<br /><br />Regarding Agendas: yeah, many games have some kind of card you can draw which will reward some specific thing - the Sphinx cards in Egizia, the Scoring cards in Amun-Re, there are many examples of this relatively standard Eurogame mechanism. I want the Agendas to be something desirable for players based on their situation, but I also want it to be something that all players can contribute to (in this case, vote on). I listed like 3 different things I'd considered, and the one I tried sounded the most like it would be good and interesting.Seth Jaffeehttps://www.blogger.com/profile/12449603052617321357noreply@blogger.comtag:blogger.com,1999:blog-19884352.post-84410787395560569022010-11-01T11:45:05.682-07:002010-11-01T11:45:05.682-07:00Agendas sound interesting. It sounds like you have...Agendas sound interesting. It sounds like you have basically two ways to approach them: establish them early and play to them (pretty much any of them), or play to them and hope to bring them into play late (mostly vp bonuses). Another way to look at it is that they are either about increased efficiency or increased value.<br /><br />I'm guessing the hardest part would be balancing agendas so that they don't create too big of a swing near the end-game. The timing of when to bring an agenda up for a vote so that it does not backfire requires a little bit of luck. Earlier in the game it may be easier to predict, but later in the game I'm guessing that it would be more difficult. If the result of an agenda creates too big an impact in the game result, it could be frustrating as it may feel too luck-driven.<br /><br />Was your intent that there would be 3 available each game in total? Or that there would always be 3 available, so if one comes into play, a new one becomes available to bring into play?<br /><br />I like the idea of hybrid level 2 techs. It seems to me that they would either have to be more expensive or less powerful than the original level 2 technologies as they open up the possibility of any 2nd planet opening a level 2 tech, whereas now you have to survey for a matching type of your start planet to get a level 2 tech in play with your 2nd planet. Likewise, 1 of each is easier than 3 of one type (not taking other players into consideration).Nolanhttps://www.blogger.com/profile/14974573758954633074noreply@blogger.com