tag:blogger.com,1999:blog-19884352.post2823527855543534615..comments2023-12-03T23:16:56.786-07:00Comments on Cumbersome: Life imitates life - the beginnings of a designer diary for AutomatownSeth Jaffeehttp://www.blogger.com/profile/12449603052617321357noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-19884352.post-49735812627447016522017-08-02T16:00:41.379-07:002017-08-02T16:00:41.379-07:00It seems to me to mostly be a question of definiti...It seems to me to mostly be a question of definitions. When is a game done being designed, and when is it being developed? Certainly if a game is playable, functionally complete, and it has been published it is done being designed, but where would you draw the line?<br /><br />I would probably define it thus: A game is being designed when large changes are still occurring, or when the game has not yet reached a state where all of the parts of the game are well defined. Once the game enters the phase where mechanics are no longer being changed, and balance is the primary concern, then the game is done being designed.<br /><br />At that point, you begin to develop the game and attempt to make it work consistently and cleanly.<br /><br />This is of course based on my own definitions.theTrueMikeBrownhttps://www.blogger.com/profile/10455716356678012472noreply@blogger.com