tag:blogger.com,1999:blog-19884352.post2884429370172949522..comments2023-12-03T23:16:56.786-07:00Comments on Cumbersome: Game mechanic for a huntSeth Jaffeehttp://www.blogger.com/profile/12449603052617321357noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-19884352.post-66184082237107637632011-08-23T03:36:34.032-07:002011-08-23T03:36:34.032-07:00There was never much information released about it...There was never much information released about it, but Knizia's unfortunately-defunct "Adventurer's League" may have had an ingredient of this -- I know it had an area-majority mechanic, where you placed your operatives on various locales, and maybe it was (or could have been) the case that this represents your level of investment in that locale being important to the overall "solution" (although I'm also unsure whether that game had a "solution").<br /><br />I've been kicking around some new ideas for Lost Adventures lately, and one of the craziest (http://lostadventuresgame.blogspot.com/2011/08/crazy-idea-that-will-presumably-be.html) is for the temple exploration phase to be real-time, with all players acting simultaneously! Such a scheme would work well with an idea of commitment or investment; maybe the more invested you are in the correct location, the more of a head-start you get during the exploration phase.Jeffhttps://www.blogger.com/profile/14734586120736013744noreply@blogger.comtag:blogger.com,1999:blog-19884352.post-84674784806949228172011-08-22T14:05:02.493-07:002011-08-22T14:05:02.493-07:00Tabago's clue playing mechanic is *close* but ...Tabago's clue playing mechanic is *close* but the information is probably too open for what you are looking for.Chrishttps://www.blogger.com/profile/14077332152784661910noreply@blogger.com