tag:blogger.com,1999:blog-19884352.post5118599058464399443..comments2023-12-03T23:16:56.786-07:00Comments on Cumbersome: Trick Taking - reduxSeth Jaffeehttp://www.blogger.com/profile/12449603052617321357noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-19884352.post-50700467711163202872012-11-11T10:26:03.082-07:002012-11-11T10:26:03.082-07:00"Then again, following suit is a quintessenti...<i>"Then again, following suit is a quintessential part of trick taking, so maybe it's necessary."</i><br /><br />It isn't necessary. <a href="http://www.pagat.com/trumps/watten.html" rel="nofollow">Watten</a> is a great example of a trick-taking game where there is no requirement to follow suit. Note that this game uses trumps (two kinds); I believe trump <i>is</i> necessary if you want to allow players to not follow suit and you want the decisions to be interesting. Sean Rosshttps://www.blogger.com/profile/11886073669572504668noreply@blogger.comtag:blogger.com,1999:blog-19884352.post-75833614869400775782012-11-11T10:24:50.531-07:002012-11-11T10:24:50.531-07:00Have you played Nightfall? The chaining mechanism...Have you played Nightfall? The chaining mechanism - while not trick taking - allows for all cards to be activated, no matter who plays them.<br /><br />While Nightfall is not a game that I particularly like, I think the chaining mechanism could be used more effectively on a different game. The chaining mechanism is very cool but for me has little to do with the theme of Nighfall.Clivehttps://www.blogger.com/profile/08707768403603410276noreply@blogger.com