tag:blogger.com,1999:blog-19884352.post5606431568556812185..comments2023-12-03T23:16:56.786-07:00Comments on Cumbersome: Eminent Domain: Exotic ExpansionSeth Jaffeehttp://www.blogger.com/profile/12449603052617321357noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-19884352.post-25797104316112208532011-04-10T22:08:28.895-07:002011-04-10T22:08:28.895-07:00One quick thought about the follow/dissent change....One quick thought about the follow/dissent change. I don't really like the idea of only being able to follow or dissent based on your neighbors. For one thing it requires additional rules which need to be adjusted based on how many people you play. Another situation I see arising is that someone who is not my neighbor surveys, my neighbor follows. I was really hoping to follow a survey so I had saved mine knowing my neighbor would follow. That's now ruined. It adds to the chaos factor and puts too much randomness into your strategy.<br /><br />I would suggest instead posing a hand limit size. So the initial 5 cards would be termed your "draw limit" just to not be confusing. Essentially, if you dissent and draw cards and have more than X cards in hand you must immediately discard some. It prevents you from having too many cards in your hand.<br /><br />Its an idea but it still as its limitations. I do agree though that drawing four cards before your turn is just ridiculous, but then again I think that problem already exists a little bit in the 4 player game, which is why I prefer 3.kvenosdelnoreply@blogger.comtag:blogger.com,1999:blog-19884352.post-81328694731734198002011-04-10T05:03:23.149-07:002011-04-10T05:03:23.149-07:00Fighters: I like RP's ideas. Similar to what...Fighters: I like RP's ideas. Similar to what I was thinking.<br />Unobtanium = sedjtrollium?<br />I like what I've read on the expansion so far. I am very interested in the 5 player version. I think the limited Dissent is probably a good idea.Unknownhttps://www.blogger.com/profile/13605422761452625140noreply@blogger.comtag:blogger.com,1999:blog-19884352.post-40007006414650625792011-04-09T06:33:42.609-07:002011-04-09T06:33:42.609-07:00Hardtogetmium?
Hardtogetmesome?
Re: fighters
Soun...Hardtogetmium?<br />Hardtogetmesome?<br /><br />Re: fighters<br />Sounds like you will have rules for new planets. But what about the planets in the base game? In order to take advantage of the diff types of fighters, need a rule to work with them as well. Maybe something like: when conquering planets 4+, must use at least 1 destroyer / 6+, at least 1 dreadnought (strengths 2 and 3)? Other things to think about:<br />- Can either upgrade (3 fighters = destroyer, 4 = dreadnought) or build when you recruit armies (2 armies = destroyer, 3 = dreadnought).<br />- Dreadnoughts: max 1/player, and not destroyed (spent) when conquering? Thinking Planet Killer; should probably cost more to buildRavindrahttps://www.blogger.com/profile/13260408872752165380noreply@blogger.comtag:blogger.com,1999:blog-19884352.post-65104681753357160812011-04-09T06:23:09.062-07:002011-04-09T06:23:09.062-07:00Oolalalium?Oolalalium?Ravindrahttps://www.blogger.com/profile/13260408872752165380noreply@blogger.comtag:blogger.com,1999:blog-19884352.post-52764099191276651892011-04-07T17:26:19.571-07:002011-04-07T17:26:19.571-07:00Cryptography gave me an idea. Would it make sense ...Cryptography gave me an idea. Would it make sense to have something like an alien world deck, some thing that you can't draw from, until you've hit some amount of X to "understand" how that alien stuff works?Anonymoushttps://www.blogger.com/profile/18113861577185357720noreply@blogger.com