tag:blogger.com,1999:blog-19884352.post7949546753274222407..comments2023-12-03T23:16:56.786-07:00Comments on Cumbersome: YANGI (yet another new game idea) - in need of theme: draft/play/run your row!Seth Jaffeehttp://www.blogger.com/profile/12449603052617321357noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-19884352.post-47024787609880500522017-07-25T23:10:30.189-07:002017-07-25T23:10:30.189-07:00A year and a half later...
Great comments Peter a...A year and a half later...<br /><br />Great comments Peter and Tony, thanks!<br /><br />I came back to this post tonight just to make note of an idea I just had:<br />Some of the actions on the cards should probably be to swap cubes, like "Swap A/B for C/D" or "Swap A for B/C/D".<br /><br />By way of update, I did make a prototype of this game and played it a few times. There were some good points and bad points, and I made some tweaks. Hopefully I wrote down the rules somewhere...<br /><br />I added bonus scoring cards for players who finished a row of size X, and they decreased in value as people scored them (so likes the first player to score a row of size 3 would score more than the 2nd player to do so). I think I had a good balance of trying for a longer row vs a shorter row. Longer rows were inherently (potentially) worth more because they had more cards in them which are worth points.<br /><br />I had a hand of like 3 cards, but thinking about it, maybe a hand of just 1 card (or none) would be less brain burn-y.<br /><br />I forget offhand what I settled on for when you were forced to run, or of it took up your turn, or happened at the beginning of your turn, or the end.<br /><br />I guess since you can always add cards to your row, it was probably like:<br />1. Score if you want/can<br />2. Draft a card<br />3. Play a card<br />Or else run, then play, then draft.<br />I suppose play, then run, then draft could also work... Seth Jaffeehttps://www.blogger.com/profile/12449603052617321357noreply@blogger.comtag:blogger.com,1999:blog-19884352.post-59287674967888568022015-11-07T01:45:22.007-07:002015-11-07T01:45:22.007-07:00The idea of weighing up 'lots of little' v...The idea of weighing up 'lots of little' vs 'a handful of big' runs reminds me of Lewis & Clark so there's definitely a race element to the theme. I love Peter's 'moon shot' concept...but why not completely retro it to 1940s/1950s and go for the graphical style of <b>Clear For Take Off</b> (https://www.boardgamegeek.com/boardgame/181903/clear-takeoff)?<br /><br />Or take it even further back and go for a Jules Verne theme: Journey to the centre of the Earth? First Men in the Moon? Around the World in 80 days?<br />tony boydellhttp://www.surprisedstaregames.co.uknoreply@blogger.comtag:blogger.com,1999:blog-19884352.post-7182986150443409962015-11-07T00:26:01.351-07:002015-11-07T00:26:01.351-07:00-B- said: "They way it is written, it looks l...-B- said: "They way it is written, it looks like more resources are worth more points. I think I'd need to see it in action to see that more shorter runs are better than fewer longer runs."<br /><br />I might not have been clear enough... the VP only applies on the side you PAY for, not the side you collect. So for example, this card:<br /><br />1 resource/0 vp on one side<br />4 resources/3 vp on the other<br /><br />Would EITHER provide 1 resource, cost 4, and earn you 3 points OR provide 4 resources, cost 1, and earn you 0 points.Seth Jaffeehttps://www.blogger.com/profile/12449603052617321357noreply@blogger.comtag:blogger.com,1999:blog-19884352.post-75425205323713367022015-11-06T20:59:01.823-07:002015-11-06T20:59:01.823-07:00They way it is written, it looks like more resourc...They way it is written, it looks like more resources are worth more points. I think I'd need to see it in action to see that more shorter runs are better than fewer longer runs.<br /><br />As far as theme, maybe building a contraption of sorts. -B-noreply@blogger.comtag:blogger.com,1999:blog-19884352.post-44186987819959052512015-11-06T20:19:44.000-07:002015-11-06T20:19:44.000-07:00Sounds like missile tests leading to a moonshot. Y...Sounds like missile tests leading to a moonshot. You're trying to assemble the right crew & engineers, test fuels, designs, facilities - some work better together, some not so much, some scientists chain, some fuels chain, get fuel A to acquire engineer A more cheaply or no need for 'funding' card; start with small missiles which might require 1 engineer, 1 fuel (and work better with 2); run a successful test, get an advantage on the next test, or cheaper hires, or use the 'advanced' part of a card. Dice or card flip to determine success? Or the 'better' the completed chain, the more money you get to buy more cards.Peter Dastnoreply@blogger.com