tag:blogger.com,1999:blog-19884352.post8555342946529416206..comments2023-12-03T23:16:56.786-07:00Comments on Cumbersome: Ties and Tiebreak RulesSeth Jaffeehttp://www.blogger.com/profile/12449603052617321357noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-19884352.post-59896483459487118122008-05-09T00:46:00.000-07:002008-05-09T00:46:00.000-07:00See: http://kanga.nu/~claw/blog/2008/05/08/game-de...See: http://kanga.nu/~claw/blog/2008/05/08/game-design/tie-a-yellow-ribbon-around-the-winners-post/<BR/><BR/>For my larger response on this area.<BR/><BR/>-- JCLAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-19884352.post-65206436488261320442008-05-07T12:47:00.000-07:002008-05-07T12:47:00.000-07:00My opinion is that tiebreakers should be relevant...My opinion is that tiebreakers should be relevant to something the players were already trying to do.<BR/><BR/>Example: Money isn't used in scoring, except for breaking ties. Getting more money is probably a strategy that all players were already employing, so when the game ends in a tie, no one should feel shafted since they were all knowingly or unknowingly preparing for a tiebreaker run-off.<BR/><BR/>I dislike arbitrary tiebreakers, but what I really despise is multiple-tiered arbitrary tiebreakers, or "tiebreaker tiebreakers". A lot of the time these situations could have been prevented on the designer's table.Danhttps://www.blogger.com/profile/13873255956923223258noreply@blogger.com