tag:blogger.com,1999:blog-19884352.post8919488935703030453..comments2023-12-03T23:16:56.786-07:00Comments on Cumbersome: A flurry of Cooperative games!Seth Jaffeehttp://www.blogger.com/profile/12449603052617321357noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-19884352.post-3735852575016703602008-11-26T12:34:00.000-07:002008-11-26T12:34:00.000-07:00I agree that hidden information is a must. I would...I agree that hidden information is a must. I would like to see a cooperative game that does not rely on (or even encourage) endless negotiation with other players on what you should do on your own turn. It should not be allowed to reveal your own hidden info, or to suggest what another player should do.<BR/><BR/>Thematically that might require the players' characters to be in separate "locations", to justify the lack of communication. Messaging another player to request specific action might be a game mechanism, though. (Cell phone call, telegram, or a "scribbled note" left behind to be found later.)<BR/><BR/>I think this all goes contrary to the kind of gameplay that coop games are meant to promote, though: lots of discussion and verbal interaction among the players. Trouble is, I mostly don't like this kind of play! I hate having to argue with other players over what I should do.Rick Holzgrafehttps://www.blogger.com/profile/12413087277577911601noreply@blogger.com