tag:blogger.com,1999:blog-19884352.post8933449461000868183..comments2023-12-03T23:16:56.786-07:00Comments on Cumbersome: Moctezuma playtest and tweaksSeth Jaffeehttp://www.blogger.com/profile/12449603052617321357noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-19884352.post-40497746019067206912016-12-18T02:24:01.714-07:002016-12-18T02:24:01.714-07:00Hey Seth,
each game has a certain complexity, rou...Hey Seth,<br /><br />each game has a certain complexity, roughly meaning how much time you need to learn the game and how hard it is for you to make decisions in the game.<br /><br />In Moctezuma, it seems to me the strategy (or the decisions you make on a grand scale) are to be safe research much first or to take a risk and collect treasure from the beginning, hoping for the best and backing it up with some research later.<br /><br />Your tactical decisions (or the ones you make on a round-to-round basis) are to move to another location, loot a temple or learn some stuff about it, or to research at the library.<br /><br />What you have to ask yourself is whether this makes for an interesting game experience as a whole. You will know best, as you have some play tests under your belt, but to me, from what I've read it is the case that your later decisions are hardly interesting (especially once everyone has some inferred or 'real' knowledge about most of the temples). If this is the case, you should maybe ask yourself how to fix that. If not, my first impression is flawed (as is expected when you've never even played the game) and this is just a random rant :)<br /><br />Cheers,<br /><br />JoshJosh 'Dagar' Zscheilenoreply@blogger.com