Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Wednesday, June 04, 2025

Visualizing Multiple Paths to Victory

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If you're making a game with different strategic approaches or "multiple paths to victory," there can be various ways to make ...

Politica Galactica (AKA "Revampsterdam")

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A couple of years ago I got the opportunity to work on a revamp of a classic Eurogame for a publisher: Reiner Knizia's Merchants of Amst...
Thursday, May 01, 2025

Recent BGA plays (10/24-4/25)

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 Lately I've been playing some board games with Corbin -- he's almost 7 years old now. He has even played some grown-up games, like ...
Tuesday, January 07, 2025

Quick check-in for the new year

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 I've been meaning to post more in this blog, like I used to. Some of the stuff I would normally have posted in here has instead gone in...
2 comments:
Tuesday, July 23, 2024

The List - July 2024

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    I feel like it's about time for an update to   The List  ... I should really make an effort to check in with this more regularly, li...
1 comment:
Saturday, July 20, 2024

Asking AI for help with a theme

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I'm sure some specifics could be better, but I'm pretty happy with Division of Labor currently. I think its *weakest* point might be...
Thursday, July 11, 2024

Another game design jam (or two!), another couple of 18-card games!

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 A couple of years ago, a Discord server I am in had an 18-card game design jam , and I made a couple of games for it. One of those turned o...
Tuesday, July 09, 2024

Division of Labor 5p playtest

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 I finally got a 5p test in of Division of Labor last night! It went alright. There was one brand new player, and the rules took us almost 3...
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Seth Jaffee
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