Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Thursday, June 29, 2017

Recent playtests: Deities & Demigods & Joan of Arc

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Deities & Demigods There are 33 playtests recorded in my Deities & Demigods record sheet google doc. This covers several iteratio...
2 comments:
Sunday, June 11, 2017

Deities & Demigods - the return of Hera

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A few different times in the past, Hera has played a role in Deities & Demigods -- usually, in one way or another, controlling which dei...
2 comments:
Saturday, June 03, 2017

Deities and Demigods - update

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Had a nice 4p test tonight with Matthew, Andy, and Ian. I implemented some of the tweaks from yesterday's post - start player must chang...
Friday, June 02, 2017

I think Deities and Demigods is about done.

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I played Deities and Demigods tonight at UK Games Expo... I haven't played it since Jan 22 at AZ Game Fair. I've been thinking for...
Wednesday, May 31, 2017

Bag building rondel? More like Bag Building NONdel!

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I've gotten a couple of tests of Joan of Arc: Maid of Orleans in here and there, mostly 3 player and a couple of 2 player games. I'v...

Manhattan Project "Roll (& Write) Selection"? "Role & Write"? Continued

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Well, I've thought about this some more, made up a reference/score sheet, played some solo and 3p games, and made some adjustments and t...
Tuesday, May 16, 2017

Manhattan Project dice game contest

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Our friend James Matthe over at Minion games has published a number of games, including a few that I really like, such as Grave Business , b...

Casual Q&A, revisited

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A few months ago I made a Casual Q&A blog post , inviting people to ask questions that I could answer, like an AMA, but not confined to ...
4 comments:
Sunday, May 14, 2017

Dice Worker Placement: The Saga Continues

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I've been thinking about that dice worker placement mechanism some more lately. The biggest problem I have when I start with a mechanis...
5 comments:
Sunday, April 09, 2017

Joan of Arc prototype updated!

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Prototype updated! * All starting tiles have 1 coin on the back (3 of them also have a weapon). * 1 starting tile has "cull 1 tile fr...
Friday, April 07, 2017

Joan of Arc - playtest #2... promising!

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For anyone interested and paying attention, I had a great playtest today. 3 players (Stacie, Fiki, and Hilary) gave the game a shot. This i...
Thursday, March 02, 2017

"Worker Learning" revisited (a "duh" moment)

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About a month ago I posted about a game mechanism that could have some potential... Worker Learning , a worker placement game where your wor...
4 comments:
Thursday, February 16, 2017

Joan of Arc: Maid of Orleans -- bag building rondel game

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A little bit of history Orleans is a game by Reiner Stockhausen that debuted at Essen in 2014. Soon after, TMG partnered with DLP (Rein...
2 comments:
Saturday, February 11, 2017

Casual Q&A

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You've probably seen AMA threads (Ask Me Anything) on Reddit and elsewhere, where someone will make themselves available for a day to an...
1 comment:

Defining "Deck Learning" - in case I haven't yet...

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In a comment on a recent post, my friend Thomas asked exactly what I meant by "Deck Learning". "Deck Learning" is the t...
4 comments:
Monday, February 06, 2017

Worker Learning - applying deck learning concepts to a worker placement game (YANGI)

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I've mentioned before that I'd like to do something more with the deck learning mechanism, and that has led to a few ideas... some...
3 comments:

The List - January 2017

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It's been 4 months or so since I revisited  The List  to take stock of the status of my game projects. Here's another update... Pu...
Thursday, January 12, 2017

Again with the mechanics first -- I more and more think "theme-first" is the way to go! (Also, YANGI)

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Some time ago (over 3 years!) I posted some thoughts on Mechanics-First vs Theme-First design , as well as an idea I'd had that was a me...
4 comments:
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Seth Jaffee
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