Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Friday, May 15, 2026

The List - May 2026

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I just checked in last month with The List , but I already have some updates to it! Rather than having to read through all the same old en...

Dynasty: The Spread of Culture in Ancient China

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 About a month ago (maybe two by now) I said I should make an in-depth post about Dynasty. So here we go! History As I have said, Dynasty is...
Tuesday, April 07, 2026

The List - April 2026

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It's been a few months since I checked in with   The List ,  and I think I have some updates since then. Let's take a look at how th...
Friday, March 27, 2026

What I've been working on... Dynasty (finally!), PYL: Rondel, PU/D design with Corbin, and some rondel games by my friends

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It's been far too long... an update is long overdue at this point! So here are some recent games we've been testing in my playtest s...
Thursday, January 22, 2026

2024-2025: A playtesting retrospective

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 It's about time I posted another 2 years worth of playtesting retrospective! Let's dig right in... 2024 January While the year star...
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Seth Jaffee
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