Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Tuesday, August 28, 2007

Delays :/

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In an effort to put my best foot forward, I need to update the cards and board for All For One before sending it to Z-man. However, doing so...
Friday, August 24, 2007

I'd like to one day publish a game!

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I emailed Zev from Z-Man games to see if he'd like to look at All For One again (he played it once at one of the Spielbany meetups)... h...
2 comments:
Wednesday, August 15, 2007

Time = Money: Specific mechanic

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I have been considering the ideas I posted back in April about the cash value of your time... and I have come up with what I think may be a...
Sunday, August 12, 2007

Brain Freeze!

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I finally got around to prototyping the idea I had for the card game with the chess clock . I ended up making cards that each have one of 5 ...
Tuesday, August 07, 2007

All For One changes update

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All seems well. I tweaked the scoring to get some more separation in the Story tracks, but then had to inflate the Mission scoring as well. ...
Thursday, August 02, 2007

All For One structural changes successful?

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I am trying some structural changes to All For One, which I alluded to in my last post. I've played about 4 games with them so far, twea...
Saturday, July 28, 2007

Always re-examine the past, don't take things for granted!

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While playing All For One today I started to re-examine some of the rules and it occurred to me that the game could be streamlined and made...
Friday, July 27, 2007

I Finally Lost At Yspahan

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As yet I have not lost a face-to-face game of Yspahan ... that is, until last night. I haven't played as much Yspahan as I have Pillars ...
Sunday, July 22, 2007

I Finally Lost At Pillars Of The Earth

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There's a board game called Pillars of the Earth , based on a novel by Ken Follet. It's an efficiency game where each player gathers...
Wednesday, July 18, 2007

All For One epiphany

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There's always been a concern that a competitive player might maliciously drop all tokens off any character they activate to keep other ...
Sunday, July 15, 2007

A thematic movement mechanic, but what theme?

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I have this movement mechanic, and I wonder what kind of game it would go well in. The point is that the board would have some topography, l...
1 comment:
Monday, July 09, 2007

Playtests at Spielbany

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I attended Spielbany , a meeting of game designers from the Board Game Designers Forum , last weekend and I managed to get some playtesting ...
Tuesday, June 26, 2007

Sedjco Playtest Session

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Another playtest meeting occurred last Sunday. It was very interesting in that I implemented the new version of All For One ! It seemed to w...
Wednesday, June 20, 2007

Long time no post... long time no design!

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It's been a couple weeks since my last post, and I still haven't gotten to some of the things I said I'd post about... like thos...
Friday, June 08, 2007

Comments on Rick's game Spatial Delivery

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Spatial Delivery general thoughts and comments I was happy to get the chance to play Spatial Delivery, a prototype by Rick Holzgrafe, at Kub...
Thursday, June 07, 2007

All For One - first update in years!

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I was chatting with Sebastian about what he thought was wrong with A41 (the ID version). What he mentioned was similar to the negative comme...
Friday, June 01, 2007

KublaCon was fun!

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I went to KublaCon last weekend, and I'm in the process of writing up various reports and thoughts on stuff I saw and did there, and peo...
Monday, May 21, 2007

Keep on Truckin' - or in this case Spaceshippin'

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This weekend saw another 2 playtests of Terra Prime, incorporating some of the changes discussed in the last post... Aliens : I had decided ...
Monday, May 14, 2007

Once more through the wringer... Another Terra Prime playtest

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I got yet another test game of Terra Prime in yesterday, incorporating some of the ideas from the last post. Most notably the reduced score ...
Saturday, May 12, 2007

Another Terra Prime playtest, with afore mentioned changes

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Last post I mentioned some changes I thought would be good for the game. I implemented them and made all the necessary adjustments to the pr...
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Seth Jaffee
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