Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Wednesday, November 28, 2007

BGG list of games worth publishing

›
There's a geeklist on BGG about unpublished games that are worth publishing . If you've played All For One , Wizard's Tower , or...
Tuesday, November 27, 2007

BGG.con geeklists

›
I posted a series of geeklists at BGG about my convention experience, broken up day by day. Much of it is a repeat of what I've said...

Hippodisappointment

›
Well, both Terra Prime and Wizard's Tower were not accepted into the next round of the Hippodice contest. However the response has been ...
1 comment:

1 post about Magic and now I'm a resource?

›
I posted a few initial thoughts about Llorwyn constructed after playing around with the cards a little, then promptly forgot about it. Lat...
Wednesday, November 21, 2007

BGG.con report - Events

›
Puzzle Hunt The puzzle hunt last year was very cool, but took way ? too long. This time was much better time wise, even if the puzzles weren...

BGG.con report - Publishers

›
One of the main things I wanted to do at the convention was connect with Zev from Z-man and Jay from Rio Grande, to show them my games and t...

BGG.con report - My games

›
Terra Prime I believe Terra Prime is about as done as it's going to get except for whatever fine tuning a publisher might require. I wo...

BGG.con report - Other people's games

›
Lost Adventures (Jeff Warrender and Steve Sisk) I've mentioned that I like this game a lot. Steve sent me his fancified prototype - it...

BGG.con report - Old Standbys

›
Puerto Rico I played Puerto Rico twice at the con, because Brian hadn't played it and it's one of the classic games that I thought h...

BGG.con report - Essen Releases

›
Agricola Pretty good, would like to play it more. I worry that often it will come don to who got the most powerful card combination, but the...
Tuesday, November 20, 2007

BGG.con report - outline

›
I went to BGG.con last week, and had a great time. I plan on expounding on this topic, but I'd like to break it up into multiple posts. ...
Tuesday, November 13, 2007

2-player Rodeo "Test Drive" (heh)

›
I played Rodeo Drive with Eric tonight, and we both agreed that the game would be better with more than 2 players. However it certainly work...
Monday, November 12, 2007

To Dallas for BGG.con!

›
Wednesday morning I leave for Dallas for BGG.con , 4 days of gaming goodness! I'm actually trying to stretch that out a bit by going the...
1 comment:
Friday, November 02, 2007

Rodeo Drive - first playtest

›
Without saying too much about the game... We had a full length 3-player test of the "top secret" Rodeo Drive tonight, and it w...
Thursday, November 01, 2007

I'd like to design a "bigger" game

›
I've noticed that all the games I've designed or worked on are "quick fillers" or "medium weight" games. I like ...
Wednesday, October 31, 2007

And they're off!

›
Earlier today John submitted Wizard's Tower to Hippodice via email, and just moments ago I submitted Terra Prime as well... now to wa...
Sunday, October 28, 2007

Terra Prime rules update

›
I've updated the rules for Terra Prime . I'm going to submit this version to Hippodice this week. I have played it a couple times re...
Friday, October 26, 2007

Terra Prime Playtests

›
I got another couple playtests of Terra Prime the last couple Thursdays at Hat's as well as last Saturday at the Ides of Gaming event. A...

Wizard's Tower box rendering

›
I got a notification at BGG that someone posted a picture for Wizard's Tower . I figured John must have been playing with his 1984 digit...
Tuesday, October 23, 2007

A really good session report on BGG

›
I'd like to draw attention to this session report on BGG about the new game Cuba . First off, I really like session reports like that f...
‹
›
Home
View web version

ABOUT ME:

Seth Jaffee
View my complete profile
Powered by Blogger.