Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Wednesday, February 20, 2008

New games!

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I usually don't buy games, but I decided to get 2 games at the convention last weekend. One of them I ended up getting for about 30% off...
3 comments:
Tuesday, February 19, 2008

OrcCon 2008

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I went to OrcCon over President's Day weekend, and I had a pretty good time. I'll edit this post to start including some semblance o...
Friday, February 08, 2008

Airlines as a theme (instead of trains)

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Someone on BGG started a thread asking why there aren’t games about the airline industry like there are about the train industry. In the th...
1 comment:
Thursday, January 31, 2008

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I just had an idea for Red Colony ... Since the game is about exploring and colonizing (hmm... where have I seen that before? heh) - I'...
Tuesday, January 29, 2008

The search for affirmation...

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I did send Terra Prime off to Seattle last week, where I understand my friend's bosses may be interested in publishing a board game in...
Monday, January 28, 2008

Conjunction Junction, or perhaps Reading Railroad

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Scott and I have been tossing back and forth ideas on the structure of Conjunction Junction (perhaps a better name... Reading Railroad?). ...
Monday, January 21, 2008

"Shipping vs Building" (SvB)

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Games provide players an opportunity to make choices, then evaluate the results and make more choices, etc. until an end result is achieved....
Sunday, January 20, 2008

More thoughts on Hot and Fresh

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I was going over my recent ideas on Hot & Fresh with a friend of mine, and looking at the board a lot. The good news is that the last t...
3 comments:
Wednesday, January 16, 2008

Cooperative games - the very definition of multiplayer solitaire?

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One of my least favorite things about the cooperative games I've seen so far - mostly Lord of the Rings and Shadows over Camelot, as wel...
3 comments:
Monday, January 14, 2008

Terra Prime updated

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I made some progress this weekend updating stuff for my Terra Prime prototype - I redid the delivery tiles so they have the point value prin...
Thursday, January 10, 2008

Conjunction Junction (what's your function?)

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Last month I posted about the possibility of using word building as a mechanic in a game that's not necessarily a word game. I've g...
Wednesday, January 09, 2008

Gears are turning, feels good!

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I'm really happy with the feeling of progress that's come along recently with respect to Terra Prime , Dynasty , and Hot and Fresh ....

These 4 walls closin' in, gettin' bigger...

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Last night I tested Terra Prime with a smaller board. I used only 1 row of green tiles instead of 2. The net result is that the "safe z...
Tuesday, January 08, 2008

Terra Prime changes tested, now what?

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Well, I did test Terra Prime last night, some of the changes seemed good, others not so much. * Game Length The game length seems good s...
Monday, January 07, 2008

Tuning Terra Prime - showing a publisher?

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My friend works for a new company getting ready to put out their first video game title, and evidently they are interested in doing more tha...
2 comments:
Saturday, January 05, 2008

Hot and Fresh ideas for Hot & Fresh

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I was chatting about this game with Nando today and I have some new ideas for it. Better jot them down before I forget! I wasn't ever re...
Wednesday, January 02, 2008

Dynasty revisited, also Hot and Fresh prototyping

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As per my New Years Resolutions , I've been putting some thought into both Hot & Fresh and Dynasty. Ariel has been experimenting wit...

SedjCon 2007 recap

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I had a lot of fun with SedjCon last week. 17 people came and played lots of games. Things I think I'll fix for next time are... #1 I...
Monday, December 31, 2007

The List

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Viable game ideas to work on in 2008 (and what needs doing on them). Not all of these will be finished, or even looked at, but this is the c...

New "games played" record?

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On BGG you can record games played, and I've been faithfully doing so since June 2005. I play a lot of games. By way of example, in the...
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Seth Jaffee
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