Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Thursday, July 31, 2008

8/7 Central - Proposed changes

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Proposed rules changes for 8/7 Central Issue : Auctions take a long time and though the auction mechanic is cool, the auction system is prob...
Tuesday, July 29, 2008

8/7 Central, the current state

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The current state of the rules for 8/7 Central is "in flux." the most recent printed rules I have are from December 2006, and they...
1 comment:
Monday, July 28, 2008

Living in the past?

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I actually haven't been living in the past for once - but in some respects I wish I were. In particular, I'd really like to revive ...
Thursday, July 24, 2008

Reiver Games - prototypes

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As I mentioned in my last post, All For One is being sent to Reiver Games for review. Jackson Pope over there read the rules and thought it...
2 comments:
Tuesday, July 22, 2008

"Too Euro for a theme that screams Ameritrash."

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Last November I handed off my All For One prototype to Zev Schlasinger of Zman Games. Since then he got really busy undertaking many publis...
Monday, July 21, 2008

Soliciting Suspense!

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Scott has been mulling over a way to make a board game give the feeling of suspense you'd find in a good thriller movie, or perhaps a v...
4 comments:
Thursday, July 17, 2008

New prototypes to try out!

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Ever since KublaCon I've been trying to get together a copy of JC Lawrence's 'Ohana Proa together to play with people around he...
Tuesday, July 15, 2008

Game Design Central

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There's a neat online publication I hadn't seen before called Game Design Central , and every month they ask 10 questions of establi...
Monday, July 14, 2008

Art imitates life

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I got a call at work today about a project that was done in my office about 9 months ago. There was a piece missing, and they need it fixed ...
1 comment:
Thursday, July 10, 2008

Back to the Stone Age

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I've come to like Stone Age . As yet I've described Stone Age as a sort of watered down version of Pillars of the Earth . All the r...
Wednesday, July 02, 2008

Terra Prime with the publishers

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The last 2 nights I played Terra Prime - tonight with Mohan and one of the head honchos at Loose Cannon, and last night with some people wh...

Recognition...

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Something occurred to me today while reading this : "Dominion is a deck-building card game scheduled to be released at Essen this Octob...
3 comments:
Thursday, June 26, 2008

Further thoughts on the "final" Terra Prime changes

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Last week I posted some changes to Terra Prime , and Ben had a great idea (posted in the comments ). "Why not just take red cubes out?...
1 comment:
Monday, June 23, 2008

Ticket, please!

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I spent about an hour last night drawing a schematic-type proto board for "Ticket, Please" - the airport game . I probably could h...
Thursday, June 19, 2008

"Final" (?) Terra Prime changes... yeah, right!

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Terra Prime has gotten steadily closer to "done" over time, and I have been pretty happy with the progress I've made on it. A...
2 comments:
Monday, June 16, 2008

Recent Gaming: Merchants of Amsterdam

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At KublaCon last month I played a game called Merchants of Amsterdam , an auction game by Reiner Knizia (who'd have though..?) which is...
Friday, June 13, 2008

Holy progress, Batman!

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Last December I wrote some new years resolutions , and one of them was: Game Publication/Submission I'm trying to get a game published. ...
Wednesday, June 11, 2008

Board for Airport game

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I was thinking about what the board would look like today, so I printed out something and started sketching it out . Also, with regard to th...
Tuesday, June 10, 2008

Airline game

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I've given some more thought to the ideas I'd had about an airline game , and I think I've come up with a basic structure of a ...
Monday, June 09, 2008

Fundable.com

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I came across a website that might be useful in self publishing something like a board game. It is a service that takes care of "preor...
1 comment:
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Seth Jaffee
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