Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Friday, February 26, 2010

Red Colony... revisited

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I've been revisiting my old idea for a game about colonizing Mars in a realistic way, according to the Mars Direct project or The Case ...
2 comments:

Ground Floor - things for next test

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Just to recap from my last post about Ground Floor, here are the things I'd like to try for next time... 7 round game, phase 1 lasting 2...
Thursday, February 25, 2010

For the back burner - Role Selection mechanism

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I was discussing something with Sebastian today, and the topic of role selection came up. I thought it would be cool if a game had Puerto Ri...
3 comments:
Wednesday, February 24, 2010

Further Ground Floor thoughts

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Nomenclature I don't like the term "Recovery" as it doesn't sound right, and also it means I can't abbreviate the diff...
1 comment:
Tuesday, February 23, 2010

Ground Floor - "buildings"

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In Ground Floor, players purchase Room Remodels, Tenant Improvements, and Additional Floors in order to grow their business and earn Prestig...
5 comments:

2/22/10 playtest: Ground Floor

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Last night I had a planned playtest night for Ground Floor. I liked the format and will continue to do this when possible - just a FaceBook ...

MaBiWeb FAIL!

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MaBiWeb is a really awesome website where you can play board games on line. It's turn based, with a super sweet interface. The system e...
1 comment:
Friday, February 19, 2010

Eminent Domain - Trade and Harvest roles

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I took a little walk today and on that walk I thought about how the Trade and Harvest roles could be represented differently in Eminent Doma...
Wednesday, February 17, 2010

OrcCon playtests

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I had a fun weekend at OrcCon in Los Angeles, hanging out with several friends from California, playing lots of games, and I even got a chan...
1 comment:
Wednesday, February 10, 2010

Eminent Domain - Trade role and Planet deck

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I'm liking the way Eminent Domain is shaping up as a game. I've enjoyed my 2p games of it thus far, but I've only played a coupl...
Tuesday, February 09, 2010

2/8/10 playtest: Terra Prime expansion

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I mentioned putting together an expansion for Terra Prime the other day. Yesterday I got a chance to try it out! David, John, and Wystan ca...
Monday, February 08, 2010

Terra Prime expansion

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I've been considering what I'd want to put into a Terra Prime expansion for some time, and today I spent some time putting together ...
Saturday, February 06, 2010

Eminent Domain v2.1

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I tried my last idea about the technologies, and didn't like it as much. I missed the interesting different abilities. But it is true th...
Friday, January 29, 2010

Eminent Domain - Technologies

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I'm thinking of a potentially streamlined way to do the technologies, once they're split up into 3 levels of techs and you purchase ...
1 comment:
Monday, January 25, 2010

Updated ED Proto?

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Despite deciding that I probably don't want to go with a 2D array of planet cards or tiles, I went ahead and made a set of tiles ... ea...
Friday, January 15, 2010

More Eminent Domain playtests!

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Wednesday night I got the opportunity to play a couple 2p games of Eminent Domain with Mikey - I hadn't updated my prototype for the new...
Wednesday, January 13, 2010

Eminent Domain, cont'd.

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In light of the new structure of the game, here is a restructuring the actions and roles for Eminent Domain... now the Follow action is the ...
Sunday, January 10, 2010

Eminent Domain - more ideas

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I have not tried it yet, but the more I think about it, the more happy I am with my plan for the Tech decks in Eminent Domain , which is as ...
1 comment:
Thursday, January 07, 2010

Prototype night!

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Last night I had a few people over for the express purpose of playing All For One - the Three Musketeers game I had been working on with Da...
4 comments:
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Seth Jaffee
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