Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Wednesday, November 30, 2011

Alter Ego rules update

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Alter Ego v2.3 A cooperative deck building game of vigilante heroism You won't see Crime City on any map, but that's how people h...
1 comment:
Sunday, November 27, 2011

EmDo Expansion progress

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I got a few chances to play with the latest EmDo expansion cards. It went fairly well, and then I made some adjustments based on the few ga...
1 comment:

Alter Ego - clarification of the theme

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Alter Ego is not about Superheroes. I feel like this will be a point of contention, as people have already mentioned that they "did n...
2 comments:

EmDo and Belfort are going strong!

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Maybe it goes without saying, but I couldn't be more pleased with the general reception that both Eminent Domain and Belfort have rece...
Saturday, November 26, 2011

BGG.con 2011 recap

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I spent last week at BGG.con again, and I had a TERRIFIC time this year! First, let me be clear... I've attended all 7 BGG.con events, a...
1 comment:
Sunday, November 13, 2011

False Decisions and Distracting Decisions

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Lately I've been thinking a bit about False Decisions and something similar which I've been referring to as Distracting Decisions. ...
6 comments:
Sunday, November 06, 2011

Why Deckbuilders seem to "play themselves"

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I've read many comments about deck building games (and here I generally refer to " Dominion games ") suggesting that the decis...
2 comments:
Tuesday, November 01, 2011

NYU PRACTICE Game design Conference

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I spent the weekend in Manhattan at the "first annual" game design conference called PRACTICE*. I stayed at my friend Gil Hova...
4 comments:

BGG.con 2011 coming up!

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Michael has made the decision that we should spend more time playing games at BGG.con this year and less time selling them - so TMG products...
Wednesday, October 19, 2011

PRACTICE makes perfect? - Schedule update

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They seem to have updated the schedule for PRACTICE with some more detail... Lecture (Reiner Knizia): A detailed case study of a best-se...
1 comment:
Tuesday, October 11, 2011

Tasty Minstel Games - A Retrospective So Far

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In a Gen Con recap post I said: "...We had a booth, and brought 6 different games to sell, including Eminent Domain , Belfort , Mart...

PRACTICE makes perfect?

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In a couple of weeks I'm heading to Manhattan for PRACTICE: Game Design In Detail . I had never heard of this before, but it sounds like...
Monday, October 03, 2011

How to acheive a feeling of progression in a game... initial thoughts

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A friend of mine was working on a game of his the other day, and said he's having problems with one aspect in particular - the game has ...
4 comments:
Thursday, September 29, 2011

It's about damned time!

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I have good news! After 10 months of waiting for artwork, manufacturing, and shipping... experiencing delay after delay for one thing or a...
1 comment:
Monday, September 26, 2011

The long wait is finally over... for some people anyway

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Last week I got news that the boat had landed, and all of Tasty Minstrel's games had arrived in the warehouse (ahead of schedule for onc...
Tuesday, September 13, 2011

Quarriors play at Strategicon: recap

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I played a game of Quarriors at Strategicon about a week ago. Here's how it went: 3 player game, me going first. Turn 1: I rolled eno...
4 comments:

EmDo Expansion update - part 2

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I just posted some thoughts about the EmDo expansion. The purpose of this post is to start revising the tech cards and stuff that I would l...
1 comment:

EmDo Expansion update

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Last time I posted about the EmDo expansion I mentioned that I was worried about the Exotic stuff, and preferred the idea of differentiatin...
Thursday, September 08, 2011

KoA&S, Alter Ego, Nottingham, and a TMG submission

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Here's a little update on a couple of things: Kings of Air and Steam I got a good playtest session of Kings of Air and Steam in at Ga...
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Seth Jaffee
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