Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Tuesday, August 14, 2012

Gen Con bound

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In about 5 4 hours Mike and I head up to Phoenix to fly out to Indiana for Gen Con ! Last year was an interesting experience... this year w...
1 comment:
Wednesday, August 08, 2012

Eminent Domain Play Mats

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I've always wanted to do this, and now I'm excited to say that it's finally happening... I'm getting play mats made for my c...
Monday, August 06, 2012

Storytelling game thoughts - Fiasco, Lady Blackbird

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I mentioned recently that I had played Fiasco, and since then I've given it a bit more thought - and I watched the two - part Table To...
6 comments:
Monday, July 16, 2012

TMG updates, recent gaming, and Protospiel

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It's been a little while since I posted any sort of update, so here're a few things that have been going on... TMG Updates * The...
Tuesday, June 19, 2012

GM Conference, Fiasco! And beyond...

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Last Sunday SAGA hosted its GM Conference at which a number of speakers gave presentations - about 30 minutes apiece - about some aspect of ...
8 comments:

Gamesmiths - 6/18/12

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Last night's Gamesmiths meeting was poorly attended. While there was a new face there, none of the regulars were in attendance, only mys...
Thursday, June 14, 2012

Game Auction on BGG

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I have posted a Game Auction on BGG , selling off pretty much every game I own (save a few that I actually expect to play soon or often). ...
Sunday, June 10, 2012

Robbery Relief Game Auction

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I posted an auction list at BGG - feel free to check it out, and if something interests you then place a bid. Thanks!

Fundraising Game Auction

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I apologize in advance for this off topic and sort of whiny post. If you follow my FB or Twitter stuff then you already know that yesterda...
2 comments:
Wednesday, June 06, 2012

KublaPros and KublaCons

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Last weekend I attended KublaCon, as I've done every Memorial day since 2005. Most years I log about 30-40 games played, and I've de...
Monday, June 04, 2012

Monthly recap - May 2012

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I think I'll try a new thing... I have this dry erase calendar at work, and when I erase it and reset it for the next month I'll tr...
Saturday, June 02, 2012

How to get into game design

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I was offered the opportunity to write something up for Why I Design Games - Collected essays from established game designers on the theory...
Friday, May 25, 2012

KublaCon 2012 - Here I come!

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I stayed up all night preparing a full art prototype copy of Ground Floor to bring with me to KublaCon today. If you're going to be at ...
Tuesday, May 22, 2012

Themestorming session #1 (Exhibit): Success!

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I had a nice long chat with Clive and John in a G+ Hangout to do some Themestorming for Exhibit: Artifacts of the Ages, with the goal of get...
Saturday, May 12, 2012

Alter Ego, Exhibit, and Theme-storming

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I was up in Phoenix this weekend, meeting with Patrick Nickell of Crash Games , Fred McKenzie of Clever Mojo Games , Nathan Kohatsu , and To...
Monday, May 07, 2012

Under the Hood: Belfort

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"Under the Hood" is a series of strategy articles about the inner workings of games developed for Tasty Minstrel Games . Watch f...
Sunday, May 06, 2012

Alter Ego Rules - v2.4

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Alter Ego By Seth Jaffee – Rules v2.4 A cooperative deck building game of vigilante heroism You won't see Crime City on any ma...
1 comment:
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Seth Jaffee
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