Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Tuesday, January 29, 2013

Rincon 2013 - planning and a Fundraiser

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Last year I hosted a game convention here in Tucson, and it was a resounding success! This year we have a much better idea what to expec...
Thursday, January 17, 2013

EmDo: ESC + EXO

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I have been playing a lot of Eminent Domain: Exotica lately (I believe I've mentioned this). Before I started on Exotica, I had been pl...
2 comments:
Monday, January 07, 2013

The Woes of Game 'Splainin'

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Oh Lucy... You got some 'splanin' to do! Obligatory nostalgic TV reference out of the way, I'll get on to the meat of this blo...
7 comments:
Sunday, December 30, 2012

EmDo: Exotica tech card goal clarification

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Steve and I played a couple more games today with the latest tweaks (new L1 permanent techs - translators on one side, effects triggered by ...
Wednesday, December 26, 2012

Eminent Domain: Exotic getting close...

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Last week I posted some refined thoughts on Asteroids for EmDo: Exotica . I have played a couple of games with the Mining Tech tiles and ne...
2 comments:
Sunday, December 23, 2012

Captains of Industry - devlog and components

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It's been about 6 months since I posted anything substantive about Captains of Industry , though I have played the game at least once o...
Tuesday, December 18, 2012

Asteroid tech refined

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The other day I posted some thoughts on Mining Technology and Asteroids in EmDo: Exotica (trying that name out for a while, let me know wha...
4 comments:
Saturday, December 15, 2012

EmDo:Exo... Mining Technology

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I may have mentioned that I liked the idea of Moons and Asteroids, but I think maybe having both is too much... I also think I was trying to...
Tuesday, December 11, 2012

Eminent Domain: Exotic Expansion - current status

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Here's an update on the Exotic expansion. Would it be acceptable to call it "Exotica"? Or does that sound too much like somet...
1 comment:
Thursday, November 29, 2012

Nothing much to report

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I feel like I haven't been posting enough, but then again I haven't had much to report. I wonder if those two phenomenon aren't ...
5 comments:
Wednesday, November 21, 2012

Let's get it started... Let's get Kickstarted in here!

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I don't care for marketing, and I don't usually shill for products, but I think it's appropriate to make a post about a game tha...
1 comment:
Sunday, November 11, 2012

Trick Taking - redux

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Apparently it's been two years since I made this post about trick taking. I guess I haven't given it too much more thought since th...
2 comments:

Dallas bound! BGG.con 2012

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Seven years ago I heard that the people who run BoardGameGeek.com - the premier source for user generated info on just about every board gam...
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Seth Jaffee
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