Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Saturday, April 11, 2015

What kind of chicken do you like? Caribbean, jerk!

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I have never been much for cruises - my parents like them, but I've never been on one, nor have I ever been particularly excited about t...
2 comments:
Sunday, March 01, 2015

Tips for Rules Writing

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Rules writing is HARD! Rules writing is a pain, but it's super important. Players will not be able to play your game if they cannot r...
2 comments:
Thursday, February 19, 2015

OrcCon 2015 convention report

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Last weekend I traveled to Los Angeles again, as I have done for the last decade or so, for OrcCon 2015. I find it interesting to think back...
1 comment:
Friday, February 06, 2015

Game Design Attack #3 - debrief/report

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Last weekend, 4 designers from California and 1 local joined me for Game Design Attack #3 , another great weekend of design talk and playtes...

Pony Express - full playtest #6 (Game Design Attack #3)

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I got Pony Express to the table Friday night at Game Design Attack #3 . I watched and ran the game, as 5 designers sat down to give it a try...
Tuesday, January 27, 2015

Game Deign Attack #3: This weekend (1/29 - 2/1)

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This weekend will mark the third installment of Game Design Attack -- a 3 day design meetup where 6-10 designers sequester themselves in...

The League Of Gamemakers

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I know some people in California who have banded together to form a superhero team... well, it's like a team of superheroes, if you remo...
Wednesday, January 21, 2015

Exotica is underway, and how about this new Start planet?

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Over the last few months, artist Eric J. Carter has been cranking on Tech Card illustrations for Eminent Domain: Exotica , and I'm lovin...
4 comments:

Pony Express - full playtest #5

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Last night at out local Gamesmiths meetup I managed to get Pony Express to the able for the 5th time, this time with 5 players. As yet I hav...
Sunday, January 18, 2015

Pony Express - full playtest #4

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I've posted previously about full playtests #1 , #2, and #3 of The Pony Express , and how I'm using it for my " Gil Hov 4p cha...
Friday, January 16, 2015

Recent Gaming - Hospital Rush, Staufer Dynasty, and Orleans (now on Kickstarter!)

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Last October I got the opportunity to go to Essen again. I saw a lot of the new stuff coming out, heard some buzz on a few popular titles ( ...
3 comments:
Sunday, January 11, 2015

Crusaders - end game triggers

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Ok, after some thought and soliciting opinions on Twitter, here's how I might try an alternate game end trigger for Crusaders: Instead...
Friday, January 09, 2015

Killing your darlings... Crusaders end game scoring, revisited (also potential expansion content)

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A couple of days ago I posted an idea I had to simplify the end game scoring for Crusaders: Thy Will Be Done. Basically, I had this convo...
Tuesday, January 06, 2015

Crusaders - better end game scoring?

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One of the niggling things that I would like to clean up in Crusaders is the end game scoring. Currently it does what I want it to do, and I...
Saturday, January 03, 2015

4P: Gil Hova's response to National Game Design Month (NaGaDeMon)

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I suspect many people have heard of NaNoWriMo (National Novel Writing Month) - a sort of challenge to get writers writing, with the goal of...
1 comment:

Pony Express - full playtests #2 & #3

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Pony Express - full playtest #2 After full playtest #1 (12/28), Dan, Steve, Dawn, and I played a full 4 player game on 12/29. I'd incor...
Sunday, December 28, 2014

Pony Express - full playtest #1

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John, Steve, and I played a full 3p game of The Pony Express, and I'm happy to say that the game did work! A few items that I want to ...

Pony Express - rules post

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After fiddling with the physical prototype components and showing the game off to my friend Dan Keltner (co-designer of Isle of Trains and ...
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Seth Jaffee
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