Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Friday, January 22, 2016

Crusaders coming to life! Artist/Graphic Designer needed!

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I'm happy to say that my Knights Templar themed game , Crusaders: Thy Will Be Done , will be moving forward toward production! I am lo...
4 comments:
Tuesday, November 24, 2015

Skye Frontier - a mashup (also, a word about fake variability)

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A year or so ago I was introduced to The King of Frontier , which is a sort of mashup of Carcassonne and Puerto Rico - a role selection ga...
1 comment:
Tuesday, November 10, 2015

Deities and Demigods - v1.0 rules (first play tonight)

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Deities and Demigods A game of epic adventure by Seth Jaffee and Matthew Dunstan 2-4 players, 45-60 minutes, 10+ Components 7 bo...
Monday, November 09, 2015

Idea for a series of games that make up a 4X game (which I need not worry about anymore!)

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I had this idea I thought was novel, based largely on the new ideas brought about by games like 504 and Risk/Pandemic Legacy, and I guess Ti...
1 comment:
Sunday, November 08, 2015

(As yet untitled) Draft Row Game - first draft rules and cards

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I spent about 8 hours prototyping today, and as a result I have not one, but 2 new prototypes ready to test! The one I'm more...
Saturday, November 07, 2015

A quick Pony Express update (and a new title!)

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I got a chance to play The Pony Express twice recently, with all the recent updates . The updates were pretty good, but there are some other...

A quick Odysseus update

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I played Odysseus: Winds of Fate twice recently, once at 2am at Sasquatch, with a simplified version of a new version of Timeline and Destin...
Friday, November 06, 2015

YANGI (yet another new game idea) - in need of theme: draft/play/run your row!

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For a while now I've had some thoughts about a dynamic - I'll see if I can describe it here: So you're drafting cards into you...
5 comments:
Tuesday, October 27, 2015

Parallel design: Main mechanism vs the rest of the game

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Actually, the term "parallel design" usually refers to independent creators coming up with similar works, or works about the same ...
Monday, October 26, 2015

Suburban Sprawl makes first cut!

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A couple of months ago I entered Suburban Sprawl into Dice Hate Me's Dexterity Challenge . On the latest episode of The State of Games ...
Friday, October 23, 2015

Pony Express update

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I've been feeling a little overwhelmed with all the outstanding game projects I've got going on... between that and a week long trip...
Tuesday, September 22, 2015

An audio blast from the past - a design chat about All For One

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Back in... I want to say 2007 [ edit: turns out it was may 2005! ] , I thought it would be cool to do a podcast about game design. At the ti...
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Seth Jaffee
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