Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Monday, September 26, 2016

General update to The List

›
About a year ago I revisited The List to take stock of the status of my game projects. I thought it might be nice to update that list a lit...
Thursday, September 22, 2016

No fun blog post title, just a Board Games Insider interview, and some fancy art for Crusaders.

›
 A couple of weeks ago I recorded a quick interview with Ignacy Trzewik for Board Games Insider's new special interview episode ...
1 comment:
Thursday, September 01, 2016

Revisiting a classic post: Balancing Game Elements

›
I've been working on Harvest lately, an upcoming TMG title in the Harbour universe (side note: watch for Harbour on TableTop with Wil ...
Friday, August 12, 2016

Deities & Demigods update

›
last time I listed some tweaks I'd made but hadn't necessarily tried yet. I'll revisit those here, and then explain the further ...
Friday, July 15, 2016

Quick AMA on Reddit! Yokohama Deluxe and other stuff...

›
I'll be on Reddit for an AMA between now and 11:00am MST . Yokohama is blowing up on Kickstarter , but it ends tonight! If you've ...

Old news... a comment on Reddit about Eminent Domain (and a little Under The Hood about EmDo)

›
  About a year ago Eminent Domain was featured on Reddit as " game of the week ", and I answered a bunch of questions there.   I...
2 comments:
Wednesday, July 13, 2016

Big life changes! New house, and games for sale.

›
I've got a lot of big life changes coming up, the most immediate of which is that I'm buying a house. It's a nice, big house wit...
Thursday, June 30, 2016

Deities & Demigods: It's been a while... I've made some tweaks but haven't tested them yet.

›
The last time I posted about Deities & Demigods I mentioned that Hades didn't make the cut ... at least not for the base game. I in...
Wednesday, June 29, 2016

Shameless promotion - a couple of non-TMG kickstarters (plus Yokohama Deluxe!)

›
I'm not big into promoting other people's kickstarters, and as such I don't ask people to promote the projects I'm involved ...
Monday, June 13, 2016

R.I.P. Hades?

›
For a while now there was some question as to whether Hades has been pulling his weight. It's been a bit of a struggle to keep him relev...
Tuesday, May 24, 2016

Deities & Demigods -- quick update

›
I just tweeted about Deities & Demigods with a link to this blog tag, so it seems prudent to post a quick update on the latest few plays...
Thursday, May 12, 2016

London, Paris, Deities, Demigods, Stained Glass, and Rock & Roll

›
LONDON I just returned from a 12 day trip to Europe. An old online friend, Sebastian Bleasdale , got married in London, and he was kind en...
3 comments:
Wednesday, April 27, 2016

What a difference a month makes... Deities & Demigods playtest, new version

›
A whole month ago at Game Design Attack #4 I had a test play of Deities & Demigods . I posted some notes after that play and updated m...
Monday, April 25, 2016

2, 3, 4, 5... That's the way we subitize!

›
 I learned a word a few years ago from a friend of mine -- a word that I don't use nearly enough. Not that it's a common word that w...
5 comments:
Tuesday, April 12, 2016

Should I include Emperor Avatars in Oblivion? Or make them a separate mini-expansion/promo?

›
A while ago I made something for Eminent Domain that I referred to as Emperor Avatars . These were tiles that players would draft during se...
4 comments:
Saturday, April 09, 2016

Crusaders and Oblivion print and play opportunities on Tasty Testers Guild!

›
We have something which I think is an underutilized resource... it's the Tasty Testers Guild (number 1976) over at BoardGameGeek. In ...
Wednesday, April 06, 2016

Tips for playtesters

›
With UnPub 6 coming up this weekend, the State Of Games podcast this week was all about tips for playtesters. It's a good li...
1 comment:
Tuesday, March 29, 2016

Treat the problem, not the symptom

›
Things go wrong in playtests all the time. When something goes wrong in a playtest, it may just be an anomaly of that particular game -- but...
2 comments:
‹
›
Home
View web version

ABOUT ME:

Seth Jaffee
View my complete profile
Powered by Blogger.