Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Sunday, April 09, 2017

Joan of Arc prototype updated!

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Prototype updated! * All starting tiles have 1 coin on the back (3 of them also have a weapon). * 1 starting tile has "cull 1 tile fr...
Friday, April 07, 2017

Joan of Arc - playtest #2... promising!

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For anyone interested and paying attention, I had a great playtest today. 3 players (Stacie, Fiki, and Hilary) gave the game a shot. This i...
Thursday, March 02, 2017

"Worker Learning" revisited (a "duh" moment)

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About a month ago I posted about a game mechanism that could have some potential... Worker Learning , a worker placement game where your wor...
4 comments:
Thursday, February 16, 2017

Joan of Arc: Maid of Orleans -- bag building rondel game

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A little bit of history Orleans is a game by Reiner Stockhausen that debuted at Essen in 2014. Soon after, TMG partnered with DLP (Rein...
2 comments:
Saturday, February 11, 2017

Casual Q&A

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You've probably seen AMA threads (Ask Me Anything) on Reddit and elsewhere, where someone will make themselves available for a day to an...
1 comment:

Defining "Deck Learning" - in case I haven't yet...

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In a comment on a recent post, my friend Thomas asked exactly what I meant by "Deck Learning". "Deck Learning" is the t...
4 comments:
Monday, February 06, 2017

Worker Learning - applying deck learning concepts to a worker placement game (YANGI)

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I've mentioned before that I'd like to do something more with the deck learning mechanism, and that has led to a few ideas... some...
3 comments:

The List - January 2017

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It's been 4 months or so since I revisited  The List  to take stock of the status of my game projects. Here's another update... Pu...
Thursday, January 12, 2017

Again with the mechanics first -- I more and more think "theme-first" is the way to go! (Also, YANGI)

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Some time ago (over 3 years!) I posted some thoughts on Mechanics-First vs Theme-First design , as well as an idea I'd had that was a me...
4 comments:
Saturday, January 07, 2017

Eminent Domain, Redux on Reddit

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To be honest, I don't spend much time on Reddit. I find it somewhat not-user-friendly, and at times abrasive, and I just haven't com...
1 comment:
Tuesday, December 13, 2016

Moctezuma playtest and tweaks

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Last Saturday I was able to get in not one, but two 3 player tests of Moctezuma's Revenge! One of the main things that has kept thi...
1 comment:
Tuesday, November 29, 2016

Moctezuma revisited

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Every once in a while I review The List and spare a moment's thought for designs that have been sitting on the back burner, some for fa...
3 comments:
Sunday, November 27, 2016

Deities & Demigods: Due Diligence

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Looking at the title of this post, it kinda reads like an expansion to the communal deck learning game I've been working on... No such...
Tuesday, November 15, 2016

Yokohama rules PDF (retail and deluxe versions)

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If you're reading this you are probably aware that I work with/for TMG. In that capacity, I was in charge of revising the English rules ...
Thursday, October 20, 2016

Essen interview with Würfel Reviews - role of the developer, among other things

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One of the things I enjoyed most at Essen this year was an in-depth interview I did with Würfel Reviews about the role of the developer, a...
Tuesday, October 18, 2016

Deities & Demigods playtests at Essen 2016!

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I managed to get not 1, not 2, but 3 whole playtests of D&D in at Essen 2016! Well, 2.8 at least... First off, I went to Motel One on ...
1 comment:
Monday, October 10, 2016

Essen 2016!

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As I sit here, in a SUBWAY Cafe in Atlanta International airport, entering the 2nd hour of 6 hour layover waiting to board a plane to Dussel...
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Seth Jaffee
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