Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Saturday, July 29, 2017

The List - July 2017

›
GenCon is coming up again, and it's been a while since I've taken a look at The List to take stock of my designs and prototypes. Le...
3 comments:
Tuesday, July 18, 2017

On the theme of Crusaders

›
The Crusades were a thing that happened in history, and with them are associated myriad things -- not the least of which were atrocities com...
2 comments:
Saturday, July 15, 2017

Crusaders: Thy Kickstarter be Funded

›
TMG has been seeing some success with our Deluxified (TM) line of games... Orleans Deluxe was (and still is) a big hit. Yokohama Deluxe ...

Frustrating mistake! Deleted comments and they hadn't posted :(

›
Yesterday I noticed 3 comments on my blog, and they were from a new reader. I love to see that people are reading what I write! I mostly do ...
1 comment:
Saturday, July 08, 2017

Dallas and Seattle trip

›
Not much game design in the last week or so, as I've been on summer vacation... I spent the 4th of July in Dallas with Michelle's ...
Thursday, June 29, 2017

Recent playtests: Deities & Demigods & Joan of Arc

›
Deities & Demigods There are 33 playtests recorded in my Deities & Demigods record sheet google doc. This covers several iteratio...
2 comments:
Sunday, June 11, 2017

Deities & Demigods - the return of Hera

›
A few different times in the past, Hera has played a role in Deities & Demigods -- usually, in one way or another, controlling which dei...
2 comments:
Saturday, June 03, 2017

Deities and Demigods - update

›
Had a nice 4p test tonight with Matthew, Andy, and Ian. I implemented some of the tweaks from yesterday's post - start player must chang...
Friday, June 02, 2017

I think Deities and Demigods is about done.

›
I played Deities and Demigods tonight at UK Games Expo... I haven't played it since Jan 22 at AZ Game Fair. I've been thinking for...
Wednesday, May 31, 2017

Bag building rondel? More like Bag Building NONdel!

›
I've gotten a couple of tests of Joan of Arc: Maid of Orleans in here and there, mostly 3 player and a couple of 2 player games. I'v...

Manhattan Project "Roll (& Write) Selection"? "Role & Write"? Continued

›
Well, I've thought about this some more, made up a reference/score sheet, played some solo and 3p games, and made some adjustments and t...
Tuesday, May 16, 2017

Manhattan Project dice game contest

›
Our friend James Matthe over at Minion games has published a number of games, including a few that I really like, such as Grave Business , b...

Casual Q&A, revisited

›
A few months ago I made a Casual Q&A blog post , inviting people to ask questions that I could answer, like an AMA, but not confined to ...
4 comments:
Sunday, May 14, 2017

Dice Worker Placement: The Saga Continues

›
I've been thinking about that dice worker placement mechanism some more lately. The biggest problem I have when I start with a mechanis...
5 comments:
Sunday, April 09, 2017

Joan of Arc prototype updated!

›
Prototype updated! * All starting tiles have 1 coin on the back (3 of them also have a weapon). * 1 starting tile has "cull 1 tile fr...
Friday, April 07, 2017

Joan of Arc - playtest #2... promising!

›
For anyone interested and paying attention, I had a great playtest today. 3 players (Stacie, Fiki, and Hilary) gave the game a shot. This i...
Thursday, March 02, 2017

"Worker Learning" revisited (a "duh" moment)

›
About a month ago I posted about a game mechanism that could have some potential... Worker Learning , a worker placement game where your wor...
4 comments:
Thursday, February 16, 2017

Joan of Arc: Maid of Orleans -- bag building rondel game

›
A little bit of history Orleans is a game by Reiner Stockhausen that debuted at Essen in 2014. Soon after, TMG partnered with DLP (Rein...
2 comments:
‹
›
Home
View web version

ABOUT ME:

Seth Jaffee
View my complete profile
Powered by Blogger.