Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Thursday, August 31, 2017

GenCon report

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Last week I returned from GenCon 50, my annual pilgrimage to Indianapolis, which started about 7 years ago when TMG was a fledgling publishe...
2 comments:
Friday, August 25, 2017

Two upcoming TMG titles: Harvest and Pioneer Days

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Two of the games I did a lot of development work on are finally coming out! HARVEST At Essen in October, TMG will be debuting Harvest, b...
5 comments:
Wednesday, August 16, 2017

Alter Ego insight

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On the up-side, I have found someone willing to print and play a couple of my games. He's an amateur designer himself, and so far he...
1 comment:
Monday, August 14, 2017

Automatown rules post

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Automatown A game of assembling automa armies by Seth Jaffee 2-4 players, 45-60 minutes, ages 14+ V3.0 8-3-17 Components 1 S...
2 comments:
Saturday, August 12, 2017

Automatown progress

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I played two more 3p games of Automatown today with the latest card set. This game is feeling pretty smooth so far, and it's lasting a...
1 comment:

Alter Ego: first test in 2 years

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So... Today I got in a (2p) game of Alter Ego with one of my testers. David had played an earlier version, but it's been several years.....
1 comment:
Friday, August 11, 2017

Alter Ego revisited, a lesson in keeping prototypes up to date

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In the last week you may have seen a tweet or two from me about Alter Ego. Looking back, the last update was made almost exactly 2 years ago...
1 comment:
Monday, August 07, 2017

Casual Q&A post #3

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A couple of times now I've posted  inviting people to ask questions that I could answer, like an AMA, but not confined to a short time...
4 comments:

Nuggets of game design advice from designer Matthew Dunstan (Relic Runners, Elysium, Pioneer Days, Professor Evil and The Citadel of Time)

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A while ago on Twitter, people were posting in a format such as "for every like this tweet receives, I'll post a nugget of wisdom....
Tuesday, August 01, 2017

Life imitates life - the beginnings of a designer diary for Automatown

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A few months ago (circa April 2017) I was responding to interview questions for Initiative Magazine . I was being featured in the June issue...
1 comment:

Quick post: The FULL List?

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Every once in a while I do a blog post to check in on " The List " - a list of my published games, current active designs, designs...
2 comments:
Saturday, July 29, 2017

The List - July 2017

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GenCon is coming up again, and it's been a while since I've taken a look at The List to take stock of my designs and prototypes. Le...
3 comments:
Tuesday, July 18, 2017

On the theme of Crusaders

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The Crusades were a thing that happened in history, and with them are associated myriad things -- not the least of which were atrocities com...
2 comments:
Saturday, July 15, 2017

Crusaders: Thy Kickstarter be Funded

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TMG has been seeing some success with our Deluxified (TM) line of games... Orleans Deluxe was (and still is) a big hit. Yokohama Deluxe ...

Frustrating mistake! Deleted comments and they hadn't posted :(

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Yesterday I noticed 3 comments on my blog, and they were from a new reader. I love to see that people are reading what I write! I mostly do ...
1 comment:
Saturday, July 08, 2017

Dallas and Seattle trip

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Not much game design in the last week or so, as I've been on summer vacation... I spent the 4th of July in Dallas with Michelle's ...
Thursday, June 29, 2017

Recent playtests: Deities & Demigods & Joan of Arc

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Deities & Demigods There are 33 playtests recorded in my Deities & Demigods record sheet google doc. This covers several iteratio...
2 comments:
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Seth Jaffee
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