Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Friday, October 27, 2017

Eminent Domain Origins and Eminent Domain: Chaos Theory -- progress!

›
I've been devoting the last few weeks of Friday playtests to Eminent Domain origins (the Terra Prime reboot) and Eminent Domain: Chaos T...
4 comments:
Tuesday, October 10, 2017

Terra Prime updates for Eminent Domain Origins

›
IT's finally time! Last week I played a 2p game of Terra Prime to teach one of my playtesters, yesterday I started making tweaks to my c...
4 comments:
Monday, September 25, 2017

Casual Q&A post #4

›
About a month and a half ago I did another installment of my Casual Q&A series. I got a few more questions in the comments on that one...
Sunday, September 24, 2017

Recent testing: EmDice

›
Looking through my blog, it appears that it's been a full 4 years or more, I think, since I have played my Eminent Domain dice game, aff...
1 comment:

Recent testing: Alter Ego

›
After bringing Alter Ego back to the table  after 2 full years , I wanted to keep it in rotation, lest it find its way back to the shelf for...

Recent testing: Deities & Demigods

›
It's been about 3 months since anything has happened with  Deities & Demigods . The last changes I made were adding Hera cards to de...
2 comments:

Recent testing: TMG submissions, Deities & Demigods, AlterEgo, and the revival of EmDice!

›
I haven't been posting too much lately - I managed 4 posts in August, but it's been almost a month of silence since! Part of that ...
1 comment:
Thursday, August 31, 2017

GenCon report

›
Last week I returned from GenCon 50, my annual pilgrimage to Indianapolis, which started about 7 years ago when TMG was a fledgling publishe...
2 comments:
Friday, August 25, 2017

Two upcoming TMG titles: Harvest and Pioneer Days

›
Two of the games I did a lot of development work on are finally coming out! HARVEST At Essen in October, TMG will be debuting Harvest, b...
5 comments:
Wednesday, August 16, 2017

Alter Ego insight

›
On the up-side, I have found someone willing to print and play a couple of my games. He's an amateur designer himself, and so far he...
1 comment:
Monday, August 14, 2017

Automatown rules post

›
Automatown A game of assembling automa armies by Seth Jaffee 2-4 players, 45-60 minutes, ages 14+ V3.0 8-3-17 Components 1 S...
2 comments:
Saturday, August 12, 2017

Automatown progress

›
I played two more 3p games of Automatown today with the latest card set. This game is feeling pretty smooth so far, and it's lasting a...
1 comment:

Alter Ego: first test in 2 years

›
So... Today I got in a (2p) game of Alter Ego with one of my testers. David had played an earlier version, but it's been several years.....
1 comment:
Friday, August 11, 2017

Alter Ego revisited, a lesson in keeping prototypes up to date

›
In the last week you may have seen a tweet or two from me about Alter Ego. Looking back, the last update was made almost exactly 2 years ago...
1 comment:
Monday, August 07, 2017

Casual Q&A post #3

›
A couple of times now I've posted  inviting people to ask questions that I could answer, like an AMA, but not confined to a short time...
4 comments:

Nuggets of game design advice from designer Matthew Dunstan (Relic Runners, Elysium, Pioneer Days, Professor Evil and The Citadel of Time)

›
A while ago on Twitter, people were posting in a format such as "for every like this tweet receives, I'll post a nugget of wisdom....
‹
›
Home
View web version

ABOUT ME:

Seth Jaffee
View my complete profile
Powered by Blogger.