Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Wednesday, October 24, 2018

Essen 2018 demo space

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6 years ago, Michael and I attended Essen for the first time . I've been back a few times since (I missed out last year, and maybe one o...

Podcast appearances

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I've mentioned before that I enjoy listening to podcasts -- especially game industry and design focused ones. I've even entertained ...
Saturday, October 06, 2018

Games are more than a main mechanism!

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One of my favorite genres of game is the typical middle weight Euro. You know, those games that generally last about 45-60 minutes, have a c...
3 comments:
Thursday, September 13, 2018

Eminent Domain is online at Board Game Arena!

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I'm happy to announce that as of yesterday, my card game, Eminent Domain , is available for online play at BoardGameArena.com ! Check i...
1 comment:
Saturday, August 25, 2018

Dice drafting + worker placement?

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Thinking some more about the new dice drafting idea I had the other day, and discussing it with my friend Steve, some new thoughts have com...
2 comments:
Monday, August 20, 2018

Movies nowadays, Ready Player One, and how I would have written Solo: a Star Wars Story

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I wouldn't call myself a die-hard fan, but I like Star Wars pretty well. So like many people, I saw Solo: a Star Wars Story on opening w...
Sunday, August 19, 2018

[YANGI] Dice Drafting - collect or pay?

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A thought crossed my mind the other day about a dice drafting game where it could be good to get either high numbers OR low numbers. The bas...
1 comment:

Worker Learning progress -- what makes Worker Placement tick?

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Worker Learning Progress I haven't posted much about some of my latest game ideas here. In the case of my Worker Learning game, I...
Friday, August 17, 2018

Blast from the past! Applying "basic strategy" to Riders of the Pony Express

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For YEARS I've been searching for an article I once read about basic strategy, why it's not always bad to make a trade that's no...
2 comments:
Saturday, July 28, 2018

Crusaders expansion prototype PDF and rules doc

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http://sedjtroll.blogspot.com/search/label/KnightsTemplar I finally sat down and wrote out the rules for the Crusaders expansion I've ...
7 comments:
Monday, July 16, 2018

The Argument Hour, with Seth and TC

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I listen to a lot of game industry podcasts.  Many of them are just people talking about games they like, or games they're looking for...
3 comments:
Wednesday, May 16, 2018

"Gamegineering" and the role of the game developer

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More and more lately I've heard people talk about the role of a developer in boardgames. The idea has certainly existed for many years, ...
5 comments:
Monday, May 14, 2018

The List -- more thorough this time

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Ever forward flows the sands of time, and as such, a look at  The List  is long overdue... Time to once again take stock of my published gam...
2 comments:
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Seth Jaffee
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