Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Monday, January 27, 2020

Making steps forward ("killing your darlings")

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In a few of my games I have started with a specific mechanism or idea that, over the course of the game, has had to drop out, or change sign...
2 comments:
Tuesday, January 21, 2020

The List - January 2020

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Last month I reviewed  The List , but I think I have enough of an update that it's worth taking another look. I'm adding a new secti...
Friday, January 17, 2020

2018-2019: a playtesting retrospective

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Back in late 2017 I started formally tracking my weekly playtest sessions in a google doc. One up-side of this is that I can go back now and...
Wednesday, January 15, 2020

Recruiting Co-designers / Assembling a Design Team

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Ever since I recruited my friend Rick to work on Apotheosis (FKA Worker Learning), that game has made a lot of progress where it would certa...
3 comments:
Tuesday, January 14, 2020

R.I.P. Matthew Frederick, one of the great unpublished game designers

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Some time ago -- almost 2 decades now -- I stumbled across a website called the Board Game Designers Forum . At the time I had recently grad...
1 comment:
Saturday, January 11, 2020

All For One revisited -- again

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It's now been about 17 years since David Brain first sent me a prototype copy of All For One, can you believe it? The last time I ha...
Tuesday, December 17, 2019

Riders of the Pony Express - map board thoughts

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I originally tried to use a thematic prototype board for Riders of the Pony Express: (I had drawn routes on this image) ...
Monday, December 16, 2019

Riders of the Pony Express update

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A few months ago , I dusted off my Riders of the Pony Express prototype. It went over really well with my current playtest group, which is ...
Thursday, December 05, 2019

The List - December 2019

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It's been a while since I've taken a look at  The List ... Time to once again take stock of my published games, as well as current a...
1 comment:
Friday, September 27, 2019

Alter Ego progress

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Alter Ego has been around forever, and it's about time I finished it up! In order to light a fire under myself to get it done, I actual...
Tuesday, September 03, 2019

Riders of the Pony Express - current status and new ideas

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Back in August I had found an  old strategy article  I'd been looking for, which  applied directly to one of my game designs , but I did...
Monday, September 02, 2019

Playtest day: revisiting Automatown and Riders of the Pony Express

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The ball is back in Michael's proverbial court for the game I've been testing lately (Sails & Sorcery), so Saturday I brought t...
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Seth Jaffee
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