Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Thursday, October 08, 2020

Keeping up with Keeping Up With The Joneses

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I've played a few more solo games of Keeping Up now, including a 3-player solo test to see how that would go. It went fine, but had the ...
Thursday, October 01, 2020

Keeping Up With The Joneses

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 In my last post I teased a new game I'm working on. It's not really a secret, I just haven't had a chance to sit down and writ...
Friday, September 25, 2020

Another day, another prototype on Tabletop Simulator

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I spent a few hours tonight making a Tabletop Simulator mod for a new prototype of mine. I haven't posted about this one yet, but I prob...
1 comment:
Sunday, September 06, 2020

Designing with competitive vs NON-competitive play in mind

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No catchy title this time, just wanted to talk about how we should design games that hold up to competitive play… AND to NON-competitive pla...
4 comments:
Tuesday, August 18, 2020

New Crusaders factions?

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I don't think I've posted about the extra player expansions for Crusaders, but art is done for them, and they're ready to be pri...
1 comment:
Wednesday, July 29, 2020

Revisiting old titles -- Reading Railroad and Exhibit playtests

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Every once in a while I review The List and take stock of my active, back-burnered, and abandoned game projects. Early this year, in an eff...
1 comment:
Saturday, July 11, 2020

Jaffee Realms comments and questions from a player

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A reader tried out Jaffee Realms , my custom mod for Jamey Stegmaier's Rolling Realms roll & write game, and left me some comments ...
Wednesday, July 08, 2020

Prototypes out of the woodwork and onto Tabletop Simulator

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I've spent a few hours recently modding some of my prototypes on Tabletop Simulator (is that how you say that?). Some of them are older ...
Tuesday, June 16, 2020

Don't kill the messenger! A game about the post-funding KS process?

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TMG in in the process of manufacturing and fulfilling 5 different Kickstarter projects right now. They are delayed, some much more than usua...
2 comments:
Saturday, June 06, 2020

Recent gaming, online edition

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I'd be lying if I said I didn't miss face to face gaming - even though I haven't been doing nearly as much of it these last few ...
1 comment:
Friday, May 15, 2020

Tabletop Simulator, digital prototypes, and online playtesting

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A Virtual Tabletop Tabletop Simulator is a virtual tabletop with working, realistic physics, which exists to facilitate tabletop gaming ov...
Monday, April 20, 2020

Free Roll & Writes for Quarantine-time (including a custom mod of one by yours truly)

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These are crazy times we live in. Almost everyone's life has been flipped, turned upside down by a zombie apocalypse. Seriously, COVID-1...
1 comment:
Tuesday, February 18, 2020

Modular vs Integrated expansions

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Having recently done an expansion for Crusaders, and having done 3 expansions for Eminent Domain and one for Isle of Trains as well, I have ...
2 comments:
Saturday, February 15, 2020

Apotheosis - recent challenges and possible solutions

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I have been testing Apotheosis quite a bit lately, and on a coarse grained scale, I think it's going pretty well. The structure of the g...
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Seth Jaffee
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