Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Thursday, February 25, 2021

Sails & Sorcery playtest: plunder follow-up

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After a nice 4-player 1/2 test (had to cut the game short half way through), I was able to compare the plunder card row (which I had tried p...
Friday, February 05, 2021

Sails & Sorcery revisited -- now on TTS!

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It's been about a year and a half since I posted about, or even played Sails & Sorcery , Michael's game that I had been working ...
Wednesday, January 20, 2021

I-Cut-You-Choose Worker Placement -- thoughts on a theme

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 I'm still looking for a theme for that I-Cut-You-Choose Worker Placement game ... I still think the way it would work makes sense:  See...
Saturday, January 16, 2021

Come and play, everything's A-OK

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Now that I've got a toddler, it might be about time to start thinking about games for a lower age range. I have to admit, I don't re...
1 comment:
Thursday, December 17, 2020

YANGI x2, and an old game off the back burner?

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In addition to Keeping Up With The Joneses , I have had a few other new ideas crop up. Unlike KUwtJ however, these other ideas haven't b...
Tuesday, November 24, 2020

At an impasse -- a peek at The List and where some of my designs are at the moment

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I'm at a bit of an impasse when it comes to my game designs right now... I feel like I can't make meaningful progress on any of my c...
1 comment:
Saturday, November 21, 2020

Dice Works and Exhibit - out of the woodwork playtesting!

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Today I had a chance to playtest with 2 of my regular testers, but I didn't think my latest projects (Apotheosis and Keeping Up With The...
Thursday, October 08, 2020

Keeping up with Keeping Up With The Joneses

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I've played a few more solo games of Keeping Up now, including a 3-player solo test to see how that would go. It went fine, but had the ...
Thursday, October 01, 2020

Keeping Up With The Joneses

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 In my last post I teased a new game I'm working on. It's not really a secret, I just haven't had a chance to sit down and writ...
Friday, September 25, 2020

Another day, another prototype on Tabletop Simulator

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I spent a few hours tonight making a Tabletop Simulator mod for a new prototype of mine. I haven't posted about this one yet, but I prob...
1 comment:
Sunday, September 06, 2020

Designing with competitive vs NON-competitive play in mind

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No catchy title this time, just wanted to talk about how we should design games that hold up to competitive play… AND to NON-competitive pla...
4 comments:
Tuesday, August 18, 2020

New Crusaders factions?

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I don't think I've posted about the extra player expansions for Crusaders, but art is done for them, and they're ready to be pri...
1 comment:
Wednesday, July 29, 2020

Revisiting old titles -- Reading Railroad and Exhibit playtests

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Every once in a while I review The List and take stock of my active, back-burnered, and abandoned game projects. Early this year, in an eff...
1 comment:
Saturday, July 11, 2020

Jaffee Realms comments and questions from a player

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A reader tried out Jaffee Realms , my custom mod for Jamey Stegmaier's Rolling Realms roll & write game, and left me some comments ...
Wednesday, July 08, 2020

Prototypes out of the woodwork and onto Tabletop Simulator

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I've spent a few hours recently modding some of my prototypes on Tabletop Simulator (is that how you say that?). Some of them are older ...
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Seth Jaffee
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