Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Sunday, June 20, 2021

Prototype revival: Skye Frontier

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 It's been about 3.5 years since the last time I played Skye Frontier , my Isle of Skye/King of Frontier mashup. Of course, it's one...
1 comment:
Friday, June 18, 2021

Division of Labor (I-Cut-You-Choose Worker Placement game) - quick thought on penalties

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I just had a thought about the penalty tracks in this game. Here it is for reference. I'm happy to hear opinions on it in the comments, ...
Thursday, June 17, 2021

The List: circa June, 2021

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I've decided it might be a good idea to reorganize  The List , and I've updated the categories a little bit:  Published Games  - thi...
Wednesday, June 16, 2021

I-Cut-You-Choose Worker Placement: inaugural playtest and changes for next time

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 Unfortunately, last weekend I was unable to do any playtesting, but the week before that I did manage to get a 2p test of the first draft o...
Tuesday, June 01, 2021

I-Cut-You-Choose with more than 2 players

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I stumbled across this video today (someone posted it in the new BGDL+ forums) talking about I-Cut-You-Choose with more than 2 players. It...
Wednesday, May 19, 2021

I-Cut-You-Choose Worker Placement: Further progress

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I spent the last week on vacation in Hawaii, and that gave me some time to think about stuff, and I chose to spend much of that time thinkin...
Wednesday, April 28, 2021

The List - April 2021

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With all these new ideas I've been having, I feel like it's time to revisit  The List , and I might add a section to encompass the v...
Tuesday, April 20, 2021

Thoughts on Mashups (also, Candyland + No Thanks = ???)

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I like mashups. What's a mashup? A mashup is when you take 2 distinct things and, maybe literally, smash them together to make a new thi...
Tuesday, March 30, 2021

Candyland, but a game!

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(apologies in advance for the weird white background formatting - that happens when I paste stuff, and it's a huge pain in the butt to f...
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Seth Jaffee
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