Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Friday, January 14, 2022

2020-2021: A playtesting retrospective

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 A couple of years ago I posted a playtesting retrospective spanning late 2017 through the end of 2019, and I thought it as interesting to ...
Saturday, December 11, 2021

Exploration mechanics

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Exploration tiles  I'm adding an exploration mechanism to one of my games, and iterating through a few variations on it has got me think...
3 comments:
Friday, December 10, 2021

Entangled Decisions

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 A while ago (gosh, I think it's been over a year now!) I was mentioning how enamored I was with a particular game mechanism. I had ment...
3 comments:
Tuesday, November 30, 2021

Post -Scarcity (YANGI?)

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 Jamey Stegmaier sometimes posts interesting thoughts on his blog, and today he posed the question: " What Sci-Fi project would you pur...
3 comments:
Friday, November 26, 2021

Rolling Realms - Jaffee Realms update update

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 A couple of weeks ago I posted about updating the realms I'd made for Jamey Stegmaier's roll & write game, Rolling Realms. Wel...
Tuesday, November 23, 2021

Deities & Demigods playtest - new deity!

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 I apologize for again being a little cagey or cryptic about some of the details of Deities & Demigods getting signed. I'll just con...
Saturday, November 20, 2021

Incremental progress and "Point Salads"

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I probably have a lot to say about the term "point salad," but as this is the first time I've ever sat down to talk about it, ...
Friday, November 19, 2021

Fun Problems podcast - Structure vs Content

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Every once in a while I read an article, or listen to a podcast, and I come across something that's basically always been on my mind, on...
Monday, November 15, 2021

Deities & Demigods - back on the table (... the operating table that is)

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 I recently mentioned that one of my favorite designs, Deities & Demigods, has been signed by a publisher. I'm sure I'll talk m...
Thursday, November 11, 2021

Some good news about game pitches - one in particular!

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 It's been a while since I posted much of anything at all on here, let alone anything about my games. But I did mention that I'd sta...

Rolling Realms - Jaffee Realms update

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About a year and a half ago, Jamey Stegmaier created a roll & write game called Rolling Realms for people to play over zoom during the p...
2 comments:
Friday, October 15, 2021

"Rolling Rails" - YANGI

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What's in a name? There's already a game called Rolling Freight , by Kevin Nunn, where you use dice to build train routes and chip c...
1 comment:
Friday, October 01, 2021

A development gig, and a list of games I'm pitching

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It's been a while since I've posted anything in my game design blog, but I've actually been doing a little bit of design/develop...
2 comments:
Monday, July 26, 2021

Skye Frontier - 4p playtest

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 I got a chance to play a 4p game of Skye Frontier this afternoon with Rick, Aaron, and a new arrival at my playtest group, Eric. Other than...
Monday, July 12, 2021

My kingdom for a playtest! Partial plays of Division of Labor and Skye Frontier

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 I have been missing out on playtesting lately, as every week for the last month I have had to cancel for one reason or another. So I was ve...
1 comment:
Sunday, June 27, 2021

TTS Prototype update

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 About a year ago I posted about some of the prototypes I'd implemented on Tabletop Simulator. Man, has it been that long? Here's a...
1 comment:
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Seth Jaffee
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