Cumbersome

Maximum birds, minimum stones.

A game design blog by Seth Jaffee, Head of Development at TMG.

Tuesday, March 29, 2022

Exploration mechanics - revisited

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 A few months ago I posted some thoughts I was having about exploration mechanics, specifically for the new deity I was adding to Deities ...
Friday, March 18, 2022

"Space" or geography in games, and a twist on engine building? (also, YANGI)

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 In the last few days, I had 2 separate interactions on twitter, which I've sort of combined to form Yet Another New Game Idea (YANGI!) ...
Friday, March 04, 2022

A Knight in Shining Armor

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Originally posted an unabridged version of this as a backer-only KS update for the Crusaders project a few days ago. Heads up... this is one...
Sunday, February 06, 2022

A random thought on making a kid's game

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 Not too long ago I had the idea to make a Railroad Tycoon inspired game about moving patrons around a Disney style amusement park. Someone ...
Thursday, February 03, 2022

Why I don't like 18XX

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 There's a genre of game out there called 18XX... for those who don't know, 18XX is a series of games such as 1830: Railways and Rob...
1 comment:
Friday, January 14, 2022

2020-2021: A playtesting retrospective

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 A couple of years ago I posted a playtesting retrospective spanning late 2017 through the end of 2019, and I thought it as interesting to ...
Saturday, December 11, 2021

Exploration mechanics

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Exploration tiles  I'm adding an exploration mechanism to one of my games, and iterating through a few variations on it has got me think...
3 comments:
Friday, December 10, 2021

Entangled Decisions

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 A while ago (gosh, I think it's been over a year now!) I was mentioning how enamored I was with a particular game mechanism. I had ment...
3 comments:
Tuesday, November 30, 2021

Post -Scarcity (YANGI?)

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 Jamey Stegmaier sometimes posts interesting thoughts on his blog, and today he posed the question: " What Sci-Fi project would you pur...
3 comments:
Friday, November 26, 2021

Rolling Realms - Jaffee Realms update update

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 A couple of weeks ago I posted about updating the realms I'd made for Jamey Stegmaier's roll & write game, Rolling Realms. Wel...
Tuesday, November 23, 2021

Deities & Demigods playtest - new deity!

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 I apologize for again being a little cagey or cryptic about some of the details of Deities & Demigods getting signed. I'll just con...
Saturday, November 20, 2021

Incremental progress and "Point Salads"

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I probably have a lot to say about the term "point salad," but as this is the first time I've ever sat down to talk about it, ...
Friday, November 19, 2021

Fun Problems podcast - Structure vs Content

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Every once in a while I read an article, or listen to a podcast, and I come across something that's basically always been on my mind, on...
Monday, November 15, 2021

Deities & Demigods - back on the table (... the operating table that is)

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 I recently mentioned that one of my favorite designs, Deities & Demigods, has been signed by a publisher. I'm sure I'll talk m...
Thursday, November 11, 2021

Some good news about game pitches - one in particular!

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 It's been a while since I posted much of anything at all on here, let alone anything about my games. But I did mention that I'd sta...

Rolling Realms - Jaffee Realms update

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About a year and a half ago, Jamey Stegmaier created a roll & write game called Rolling Realms for people to play over zoom during the p...
2 comments:
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Seth Jaffee
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