As soon as I get TP off next week, this is what I need to jump on or else the designs will stall again...
Dynasty: Brainstorm discoveries.
I need a list of Discoveries or inventions, preferably ones that were made by the ancient Chinese (such as gunpowder, hot air balloon, compass, plow...), some cost for them, and of course a game effect. Some of these I think are pretty straightforward, like the Plow could allow access to an extra resource of a couple types (the types you would harvest with a plow). Of course, for it to make sense I also need a number of resources... I think the Hot Air Balloon will allow leader pawns to move further, maybe the Compass will allow 2 leaders to move with 1 action.
If anyone has any suggestions, don't be shy! Some of the inventions will simply be for VPs, and some will have prerequisite discoveries (either by player, or in general - like Paper must have been invented by someone before Paper Money can be invented. Maybe Paper Money is a personal invention which allows you to "trade" for 1 resource per turn without giving points away (taking the other player's chit onto your board).
Hot & Fresh: Design board
As discussed prior, I need to lay out the board for the game. I have had a map section for a long time which I'd like to use...

I just need to pick locations and figure out how many spaces need to be in between different places. And I need to delete every other residential road, there's a bit more in that section than is necessary. I might also like to add more traffic light intersections, as that was the original point of the game.
If I can keep on top of those things, then I think I'll have prototypes of these games to play before too much longer!
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