Maximum birds, minimum stones. A game design blog by Seth Jaffee, Head of Development at TMG.
I saw this one, unfortunately, before the previous one, but I suspect I would have caught the reference, for what little that's worth :-)
Andrew: that's a good point, they kinda show in the wrong order, huh? :/ Ah well... I'm glad you at least think you'd have known what i was on about! :)
I saw this one, unfortunately, before the previous one, but I suspect I would have caught the reference, for what little that's worth :-)
ReplyDeleteAndrew: that's a good point, they kinda show in the wrong order, huh? :/ Ah well... I'm glad you at least think you'd have known what i was on about! :)
ReplyDelete