Recruiting Co-designers / Assembling a Design Team
Ever since I recruited my friend Rick to work on Apotheosis (FKA Worker Learning), that game has made a lot of progress where it would certainly still be sitting in my notebook otherwise. That arrangement is working so well that I would really like to recruit other designers to help me progress my other stalled or (or un-started but promising) designs.
Here are a few of the designs I could imagine handing off to another designer at this point and letting them run with for a while, or working together with another designer on...
Well established designs that I could use help finishing:
* Automatown - worker placement/resource management game about building an army of robots (which are your workers)
* Odysseus: Winds of Fate - Adventure game about Odysseus on his way from Troy to Ithaca. Play as the Fates, who don't care what happens to Odysseus, but pass the time by betting on his progress (and then influencing it)
Established designs that still need work:
* Reading Railroad - Build words (a la Scrabble) to earn coins, spend coins to build track. Connect cities to earn pieces of set collection scoring
* Rondel Role Selection - Shared rondel / resource management / Role Selection game about splicing DNA to make hybrid creatures such as Hippogriffs
* Kilauea - Mancala game about spreading your people across an island, and sacrificing them to the volcano gods to control the lava flow
3 comments:
I would happily help you out with automatown - it as reasonably fun to play, and I could bring it to the board game design guild to have it tested fairly regularly.
Hi Seth,
I am interested! I designed the game Go Nuts for Donuts. We have a regular playtesting group here in Seattle. I would be most interested in working on one of the less developed games.
Zach
@Zachary - which of the less developed games catches your interest the most?
Email me (sedjtroll at Gmail) and we'll talk!
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