Tuesday, January 07, 2025

Quick check-in for the new year

 I've been meaning to post more in this blog, like I used to. Some of the stuff I would normally have posted in here has instead gone into game channels on the Discord server I set up for playtesting, but that's dangerous:

Tangent: I had been using Slack for exactly that purpose before, and a few years ago they decided to change how they do their free accounts: instead of a limited number of posts that last forever (which was plenty for me and my game notes), they changed to an unlimited number of posts, but only accessible for 90 days -- to see posts beyond that you need to have a paid account. There's a bit of a loophole in that threads appear to be visible, and if I'd known that, I would have replied to all of my posts, even if it was with a nonsense reply, just so I'd be able to see them now. I did try to export the info before I lost access to it, but there's really no good way to do that, so it wasn't very successful. I lost a lot of thoughts and info on a lot of game ideas!

I don't expect Discord to go that route, it seems a lot more established and set in their ways, but it never hurts to have a backup, and it can help to write things out in different ways. So I would like to make some catch-up posts here about some of the game projects I've working on. Let's call that a New Year's Resolution.

It's been a while since I've made any resolutions, or explicitly thought about ambitions, and I think it's a good idea. So here are a few:

Progress on signed games 

I have 2 games that are signed but still haven't come out yet: Apotheosis (to be called Usurpers), from a small publisher, so I don't know if or when it'll finally come out, and Eminent Domain re-release, which includes Eminent Domain: Coalition (a solo mode that I should probably expand on, TBH), from Rio Grande so I feel good about it, but it's a year late at this point. I'd like to see those both come to fruition. 

More games signed

I've had a few pitches recently, but none of them led to anything. I do have one promising lead currently for Division of Labor, so hopefully that'll pan out. Taiko Kiri (co-designed with my friend Steve) is under review by a publisher, so hopefully they'll choose it over their other options (and I just got word that it got a step closer, edging out one of two competitors!). But I've got a pretty big list of games to pitch, and I'd love to see some of those published.

Seth Jaffee Development

I have been doing some development projects for a few publishers, but it's been a while. I have recently picked up 2 consultation gigs, which could turn into full-on design/development projects. I'd like to do a little more of that this year.

One of the games I did freelance development on hasn't come out yet, and I wonder what its status is. It would be good to see that in the wild as well.

More blog posts going forward

And as I said above, I plan to post more in this blog going forward. I find it useful to write out my thoughts on a game, and I like being able to go through old posts and revisit (and sometimes revive) old ideas.