Seth Jaffee's Pitch list

Updated 9/15/24
* added Politica Galactica

* added TTS Screenshots

Here is my "pitch list," please let me know if any of the following catches your interest at all. I've just included the briefest bit of info here, but of course I'd be happy to speak at length about any of them! These games are mostly pretty similar in weight to Crusaders or Eminent Domain, and I have Tabletop Simulator mods for most of them, so I can play or demonstrate them online.
In alphabetical order:

All For One [with David Brain]:
Thematic Euro-style Shared Piece Movement, Pickup/Deliver game about the Three Musketeers. Move the 6 main characters around Paris, doing missions for the King and Cardinal, while secretly aligned with each opponent on certain goals for endgame bonus!
3-5p, ~60 mins
TTS Screenshot:

Alter Ego:
Cooperative Deck Learning game about vigilante heroism. Manage your alter ego life while training up to fight arch villains!
("Deck Learning" is a form of deck building as used in Eminent Domain. Game could maybe use a little development polish)
2-4p, ~60 mins
TTS workshop: [none yet]

Dice Works:
Real Time Dice Drafting game - grab dice to go up columns on your player board, first to the top wins! Theme is about making inventions (originally was going to call it "Eureka!"), but it's mostly pasted on.
(This one could use a little development polish)
2-4p, ~30 mins
TTS Screenshot: 

Division of Labor:
I Cut You Choose Worker Placement game - make smart splits and manage penalties to come out ahead! Theme is about voyagers exploring new islands everywhere they roam - like the song from Moana :)
2-5p, 75-120 mins
Rules: https://www.dropbox.com/scl/fi/eysien7ulq73mdrvkrzel/ICYC-WP-Rules-v2.4-06-17-24.pdf
TTS workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3244950536
Blog Post: https://sedjtroll.blogspot.com/2024/06/division-of-labor-my-favorite-mechanisms.html
TTS Screenshot:

Exhibit: Artifacts of the Ages:
"Bluff Auction" game that's like 6 simultaneous games of Liar's Dice. Collect sets of artifacts to display in your museum - bigger sets are worth more, but each exhibit gives you a power.
2-4p, ~60 mins
TTS Screenshot:

Keeping Up with the Joneses:
Rondel game with Entangled Decisions about showing up your neighbors in various parts of life while trying to keep up with the Joneses down the street, who seem to be good at everything.
(The title is an idiom: https://en.wikipedia.org/wiki/Keeping_up_with_the_Joneses)
2-4p, ~60 mins
TTS Screenshot:

The Great Goballoon Race:
Non-player controlled hot air balloons are racing. Toss your meeples onto the balloons as they pass by to trigger that balloon's effect and to vie for majority on the balloon(s) that cross the finish line, but the more meeples on a balloon, the slower it goes!
(could include a dexterity element so that you're *literally* throwing your meeples onto the passing balloons, but that's not strictly necessary)
2-5p, ~30 mins
TTS Screenshot:

Micro Push-Your-Luck game:
A Push Your Luck micro-game with a bit more subtlety to the luck-pushing than you might expect. Just 16 cards and some stuff for tracking progress. 
2p, ~30 mins
Rules: [Written on table in TTS mod]
TTS Screenshot:

Micro Worker Placement game:
A worker placement micro-game with a double draft each turn. Just 25 cards: 17 for the game, and 8 more for tracking points and resources. This one is bigger and more complicated than its form factor would suggest.
(draft 1 card into play as a worker placement space, then draft a 2nd card into play as a worker, using up a building in play)
2p, ~30 mins
Rules: [Written on table in TTS mod]
TTS Screenshot:

Politica Galactica:
Low Bid Auction (variant of a Dutch auction), area control, set collection.
A game of political intrigue on a galactic scale. 
Take on the role of a Chancellor, angling to become elected Supreme Councilor of the Galactic Federation! Earn the favor of the four delegations by defending them from alien invasion, establishing trade agreements with them, supporting their political agendas, and satisfying Law cards (which you’ll vote into play). Your approval rating limits the benefits you receive from Law cards, so you must balance your goals with the need to maintain support from your people.
2-5p, 60-90 mins
TTS Screenshot:

Riders of the Pony Express:
Low Bid Auction, Route Planning game about delivering parcels for the Pony Express. Each round you first obtain parcels, then race across the southwest to deliver them.
3-5p, ~60 mins
TTS Screenshot:

Sails & Sorcery [with Michael Mindes]:
Deck Learning, Area Control game with a pirate theme (including monsters, like a kraken, a ghost ship, Blackbeard's ghost, etc). Originally an attempt to mash up Eminent Domain and El Grande (Michael's two favorite games)
("Deck Learning" is a form of deck building as used in Eminent Domain.)
2-5p, ~60 mins
TTS Screenshot:

Taiko Kiri [with Steve Carlson]:
Tile laying and network building game about rebuilding Kyoto during reunification of Japan. Place a tile, then *either* collect resources shown on sides placed adjacent to other tiles *or* spend resources to gain a project card (with a scoring condition), putting houses into play.
(Family weight, similar in scope to Cascadia or Tiny Towns)
2-4p, ~60 mins
TTS Screenshot:

Wizard's Tower [with John Heder]:
Little abstract-ish game of placing pieces on a grid and moving them to form (or attack) towers
(An older design, lighter and more abstract than the others)
2-4p, ~30 mins
Rules:
TTS workshop: [none yet]
TTS Screenshot: [none yet]

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