Sunday, September 27, 2009

Cow Tipping details... continued

I finally got off my duff and made a modified deck for Cow Tipping - one which simply had 8 "types of cows," with 8 cards of each type. This was easy enough, just used 4 decks worth of cards, just the red ones, numbers 2-9.

Again, the types of sets were to be "all the same number" and "all different numbers." When we played the game I found a major error in the deck configuration! I was thinking that it would be equally difficult to get an "all the same" set as an "all different' set, but that isn't true at all. It's much easier to get an "all different" set than a set of cards of the same type.

The game was really not as fun at all, nor as interesting this way. One player even asked if we could quit mid-game. I think part of the reason was the deck configuration, there was really no point in building a homogeneous set, so instead you simply drew cards toward a diverse set. I think with a better configuration the feeling of building a set might return a bit.

Tyler admitted that was a possibility, but suggested that that wasn't the problem - that rather the game just wasn't that fun. It's not interactive enough... He suggested that the tipped cars be left face up, so you can tell without having to remember who's going for what. Furthermore, he suggested each type of car might confer some kind of ability - the more expensive Trucks and Buses conferring better abilities than the Cars and Trucks.

I would like to try it again this way after fixing the deck. I have removed the 8's and 9's, so there are now 6 suits, with 8 cards in each suit. I intend to add 1 card in each suit that counts as 2 cows in that type, but cannot be used in a Diverse set. I might also add a few special cards (maybe featuring Clyde and Elsa) which would count as 2 cards in a Diverse set, but cannot be used in a Homogeneous set.

I might give some more thought to the idea of abilities - simple ones... but I think it is probably "too much" for this game.

Wednesday, September 16, 2009

Tasty Minstrel Plush Dragon!

Tasty Minstrel Games - Super Duper Pre-order Special!

Tasty Minstrel Games has posted demo videos of the launch titles, Terra Prime and Homesteaders, as well as details of a terrific, limited time pre-order special:

1000 packages for US residents: $44.95 for BOTH games, shipping included!
100 packages for non-US orders: $59.95 for BOTH games, shipping included!

In addition, the 1st 100 people to order and also post some special html to their blog referencing Free Game Friday, get a plush Tasty Minstrel dragon!

All the details and all the links needed to order can be found on the same page as the demo videos.

There's also a give-away contest running right now at boardgamegeek.com where you could win a copy of each game! The contest and the super Duper sale end at about the same time, so anyone who pre-orders and then wins the contest can have their pre-order refunded with no hassle.

Good luck to all who enter the contest, and for anyone interested in these two games - I have to advise you jump on this special pre-order before they're all gone... It's an insane deal!

Monday, September 14, 2009

Rejection

In a comment on a prior post someone made a good point. The post was about responding to submissions... of all the submissions that will be coming in to Tasty Minstrel Games, only a small number of them will be chosen to be published. An anonymous commenter made the following comment:

It can be helpful to both parties to include at least a phrase or two describing the reasons for rejection. For example, "For now, our thematic focus is on historical games." Criticism is trickier, but it's the mark of a company that's worth building a relationship with.

I agree - when I have submitted games in the past, I very much appreciated responses from the publishers that they had been received, and when rejected I wanted to know why. Looking at it from the other end has me wondering though... in some cases the reason is simply "we don't like the sound of it" or "it doesn't look very good to us." So I have a question for would be submitters:

If the reason for rejection is simply "we don't like it" - would you prefer to hear that directly, or would you prefer a more sugar coated "we're not interested at this time" type of response?

Please comment on this post with your thoughts on this matter.