A little while ago I had a thought about how Eminent Domain might be ported into a dice game (EmDice?) - and tonight John and I gave it a sort of test run. After a few minor revisions, here's the current status of the rules-in-progress for that game.
Eminent Domain: the Dice Game
24 (30?) Role Symbol Dice (6 per player) (perhaps more for "+1 Die" effects)
27 Planet tiles (9 of each Advanced, Fertile, Metallic)
XX Fighter tokens
XX Resource tokens / VPs (these could be the same thing)
* Each player takes 6 dice and rolls them into their Empire.
* Each player takes 1 Start planet at random. Return unused Start planets to the box.
* Shuffle all planet tiles in the draw bag
* Determine a Start player via any method you choose.
Players take turns choosing roles in order to Survey new planets, Flip them, Produce and Trade resource, and do Research. On a player's turn, that player does the following:
1. Choose a Role.
There are 6 roles to choose from (Survey, Warfare, Colonize, Produce, Trade, Research). The player can freely choose any role.
2. Boost the Role.
The player may use any number of dice in their Empire to Boost the chosen role. Roles may also be boosted with role icons on planets or techs controlled by the player. The active player
3. Resolve the Role.
The effect of the role is carried out. See below for the effects of each role. Each opponent in turn order may choose to Follow or Dissent. All dice used are re-rolled.
* Follow: An opponent choosing to Follow a role may use any number of dice in their own Empire with icons matching the chosen role (as well as icons on planets or techs controlled by that player), to carry out the effect of the role for themselves. All dice used are re-rolled.
* Dissent: An opponent choosing to Dissent a role may re-roll any number of dice in their Empire that all share the same symbol. This need not be the symbol of the chosen role!
Remember, whenever a die is used, it is then re-rolled!
Play continues until... [I'm not sure yet!]. When the game is over, Influence is counted 2 Influence for each face up planet (+1 Influence bonus as indicated on some planets), 1 Influence for each resource traded during the game, 2 Influence for each Level 2 Technology, and 5vp for each Level 3 Technology. The player with the most Influence is the winner!
Remember, when resolving the chosen role, the active player may count 1 additional role symbol.
Survey (I have 2 thoughts on this, not sure which is better)
Option 1: Draw 1 Planet tile from the draw bag for each Survey icon. Keep one of them face down in your Empire, an return the rest to the draw bag.
Option 2: There could be a display of face down planet tiles that cost 2/3/4/5/6 Survey symbols to take, with the rest of the planet tiles in a face down draw stack. Maybe you can even look freely at the planets in the display. Choose any of those planets you can afford, then slide the rest of the planets down and draw a planet from the stack to fill the missing slot. This is more fiddly, but there are some things I like about it - including the minimum cost of 2 Survey, and the incentive to aim for a specific planet rather than just take "whatever's on top of the deck" so to speak. Option 1 also removes that option, as in this version you cannot see the back of the top Planet card.
Collect 1 Fighter for each Warfare icon. Leader: Attack a planet instead.
When you Attack a planet, discard a number of Fighters equal to the Warfare cost and Flip the planet.
Settle 1 planet. You must have as many Colonize icons as the Colonize cost of the planet.
Produce 1 resource for each Produce icon. When producing a resource, place a Resource token on a planet in your Empire. Each planet can hold 1 resource token. Produced resource tokens with no planet to place them on are returned to the supply.
Trade 1 resource for each Trade icon for 1 point each. When trading a resource, take a Resource token from a planet in your Empire and place it into a Score Pile.
Pay the appropriate cost and satisfy the platen prerequisite to advance your Technology marker on one of the Technology tracks on the Tech Reference Board. There are 4 tracks on the Tech board: Advanced, Fertile, metallic, and Diverse. The first 2 spaces in each track cost 3 Research icons, and require 1 planet of the appropriate type. The 3rd (and maybe 4th?) spaces cost 5 Research icons, require 2 planets of the appropriate type, and are worth 2 Influence. The 4th (or 5th?) space costs 7 Research icons, requires 3 planets of the appropriate type, and is worth 5 Influence. The Diverse stack is a little bit different, it requires 1 planet of each type.
Each Technology confers a bonus of some kind. Potential bonuses can be:
* +1 Die
* +1 Role Symbol
* Survey die faces = Warfare die faces (and Research = Trade, and Colonize = Produce)
* +1 Influence per Trade Role
* +1 Influence per Produce Role
* -1 to all Warfare costs
* Research icons can be used to Boost or Follow any role.
* When dissenting, re-roll 2 different role symbols
* When Surveying, keep 1 additional planet