I just tweeted about Deities & Demigods with a link to this blog tag, so it seems prudent to post a quick update on the latest few plays of Deities & Demigods.
The DeitiesIn short, I deleted Hera, Poseidon, and boats altogether so there are only 5 deities now:
No longer a turn order track per se... turn order is clockwise from a start player, and the leader on the Zeus track at the end of the cycle becomes the new start player and choose a deity to resolve and add to the deck.
There are now triggered benefits every couple of steps along the Zeus track (devotion bump, God card for scoring, a Favor token, and a minimum Devotion bump), and everyone resets at the end of each cycle.
No change here, Hermes continues to deliver gold which you use to show your devotion to the deities.
With the removal of boats, Ares is the deity in charge of moving your units (just "troops" now) around the board. I upped the values at each level, and I've been liking the recent update tot he board: 4 board pieces at all player counts, and you move around the hex nodes, and into the hexes at cities and quest locations.
Buildings, artifacts, and monuments haven't changed (still using a separate deck for buildings and artifacts), but the level 1 reward has changed. Instead of 1 favor token (1vp), you now get 1 gold per building you have in play (minimum 1). Having removed Hera, it's nice to have some additional income opportunities, and I like the idea of building just a couple of buildings in the early game and then ignoring Hephaestus and just taking 3 gold whenever he comes up (juxtaposed with concentrating on Hephaestus and scoring off a lot of buildings and artifacts).
I like the existence of Hades, who brings troops back from the underworld. After removing combat from the game it was questionable whether this would be relevant though. I think I've found a way to keep Hades relevant...
Currently you start with just 2 troops in play, 4 more in your personal supply, and 4 more in the Underworld. Hades moves troops from the Underworld to your personal supply, or from your supply to play. So you can use Hades from the outset to get more troops into play. Whenever you build a building, one of your troops goes back to your supply, so Hades will help you get them back into play. When completing a quest, one of your troops goes to the UNDERWORLD, so you can either consider them lost forever, or you can show some devotion to Hades to get them back into circulation. Considering that you only have a total of 10 troops to work with, this could be a big deal.
The DemigodsSince I've changed the game so dramatically, my sample player powers kind of fell apart. I tweaked a fe of them, but rather than worry about that too much I made some standard player boards (same for all players). In the end I'd like to have A-side and B-side player boards like you see in Kings of Air and Steam for example, with more interesting, unique B-sides
Obviously Herekles should have some benefit when doing quests, or some small incentive to pursue a Quest strategy. I've been using "whenever you complete a quest, increase devotion to any deity by 1" which seems like a good reward. I might offer a few extra points for having done quests, but that might be too heavy handed.
Perseus had the ability to put units directly into play during Hades, but now that's the standard so I need to figure out something better for him. Perhaps allowing Hades to add troops to play wherever you have a troop (as opposed to wherever you have a building) for example. I'm not sure that would be good enough, but it might be interesting. I could also give a small benefit such as a gold whenever you take control of a city, or whenever another player takes control of a city away from you, to make city control more of a thing during play.
Nike used to have a benefit on the turn order track. After the changes I think his ability has to change to something like "when resolving Zeus, move 1 extra space on the Zeus track". I'm not sure if that's good or bad though. In any case, I'd like Nike's ability to have something to do with the Zeus track.
As captain of the Argos, Jason's original ability had to do with Poseidon and boat movement. Of course after removing that whole section of the game, this ability will have to change! Currently the board is just an array of spaces, I have been ignoring any kind of terrain (such as water). However in the end I would like the board to have some more texture, and I would like to see water being a thing. Probably I will just say something like "water costs extra to move over", and then Jason's ability will counteract or lessen that movement penalty. Until that's added though, I think there just isn't an ability for this player board.
I'm open to suggestions as to other demigods to use, and types of abilities they might have!
The next thing I will try is to expand the starting Olympus deck to 2 of each deity, rather than just 1.