Eminent Domain: Oblivion - a few more playtest thoughts
Yesterday at the RinCon Fundraiser game day I played two 3p games of Oblivion with John and Garrett. It was nice to see how the Agendas worked with 3 players.
AGENDA PRICES
Right before we started, I added an icon to each of the activation/dismissal prices (like I talked about in the last post), and almost immediately regretted it. Maybe that's the right way to go, but it seemed to stifle the Agendas coming into play. In the second game we reduced the costs back down. I'm not positive, but I'm leaning back toward 2/3/4/5/6 for the cost structure.
AGENDAS
I made a few more, such as "When dissenting a role, draw a Clout token." and "When dissenting a role, draw 1 additional card." When they came up in the Upcoming Agenda though, I immediately realized that those are Agendas that help everyone equally, and players don't have much incentive to put it into play. I have to remember to make sure the Agendas are more narrow, so they're likely to help some players and not others. Either that, or put an effect on them which occurs when you activate the Agenda. I did make one that says "When you activate this Agenda, return an Upcoming Agenda to the bottom of the deck and RECON the Agenda deck for any one Agenda." Therefore it allows you to put the Agenda you want into the upcoming row, and advance it a little bit while you're at it.
I suppose I could make a similar one that says something like "When you activate this Agenda, RECON the Agenda deck for any one Agenda and put it into play in the [4-cost] Active slot. Thereby making that Agenda sort of "wild" - but the new Agenda is more fragile/won't be around as long.
CLOUT TOKENS
So far I've been thinking that players would draw just 1 when following a Politics role, no matter how many Politics icons they play. In thinking about that though, it just encourages players who follow to only follow with one Politics symbol - there's not much reason to follow with more than that. The intention was that players might occasionally want to play more icons in order to help get a particular Agenda into or out of play, but that seems less and less likely helpful.
Furthermore, drawing 1 Clout token isn't necessarily better than dissenting and drawing one card - in fact, it might be worse, since the cards in your deck are more likely to have the symbols you want, and might have tech cards with 2 symbols.
Therefore, we played that you get to draw 1 Clout token per Politics symbol played when following a Politics role. I was worried that might be too much, but now I'm thinking it might be the way to go.
MARKET TILE
It occurred to me during play that I probably really want to add a Politics icon to Improved Market. And I likely need to change the title to something like "Political Influence" rather than "Market."
So far it hasn't seemed too good to upgrade to Improved Market. A Politics icon would probably help there.
It HAS seemed nice to be able to spend your action just drawing a Clout token. On those turns where you have nothing else to do, you can just draw a token for later, and even if you have an action you COULD do, sometimes it's worth drawing a Clout token instead.
So adding a Politics icon to the Market tile is a no brainer... and it seems like Agendas which jive with the upgraded side of the tile would be good.
Maybe I should remove the "trade resources" effect from the Market side and relegate it only to the Improved side - so initially you can just draw a Clout, but if you upgrade then you get a Politics icon, you get better at drawing Clout (draw 2, discard 1), and you gain the trade effect. I'm not sure if the trade effect should be usable more than once, but maybe the way to go is to just have it once, and also add that effect to some planets, an Agenda, and maybe a tech card ("Trade 1 resource for 2 other resources.")
I could probably ditch the "VP for trading 3 different resource types" from the Improved side.
PRESTIGE TECH?
I mentioned that I'm considering not having tech in the expansion, or keeping it minimal... one idea is to have many/all of the new planets be Prestige planets, and then have most/all of the new techs in the set be Prestige type - requiring a Prestige planet. It might be weird with the other expansions which allow you to start with a Prestige planet (and I may or may not want to add a new Prestige start planet or 2).
The kinds of techs I probably want to include are things like:
* Draw 2 Clout tokens
* RECON the Clout token pile for any 1 token and take it.
* Discard a Clout token: RECON the Clout token pile for any 2 tokens and take them.
* Swap the position of 2 Upcoming Agendas or 2 Active Agendas (?)
* Swap an Upcoming Agenda with an Active Agenda (?)
* Annex a Planet in your Empire (paying the [POL])
* Trade up to 3 Clout tokens for 1 Influence each (worse than Improved Trade at 1 token, but arguably better at 2+ tokens)
* Trade a resource for another resource (doesn't need a slot) and a Clout token
* Trade up to 2 resources for 2 other resources (new resources do not need slots)
* PERM: [POL] -> [Survey] or [Warfare] (or more like the ED:X translators) ?
* PERM: [POL] -> [Produce] or [Colonize] (or more like the ED:X translators) ?
* PERM: [POL] -> [Trade] or [Research] (or more like the ED:X translators) ?
* PERM: Take a standard role card from the stacks and tuck it under ~this. [POL] icons may be used as those icons. (maybe this is better - I don't want to have a bunch of permanent techs)
* PERM: [POL] (i.e. a permanent politics icon)