Showing posts with label City Hall. Show all posts
Showing posts with label City Hall. Show all posts

Monday, October 14, 2013

If you build it, they will come. And if they come back, you'll have to rebuild it...

I've been complaining all week on Twitter, FaceBook, and I.R.L. (is that still a thing?) that my house was robbed (again), and this time the worst thing they took wasn't my TV, or my Laptop, or my iPad... it was a bag full of prototypes! I don't know what use thieves will have with a bag full of prototypes, but be that as it may, they are gone. Probably in a dumpster somewhere by now. And I got to spend much of last weekend reconstructing prototypes for the following games:

Rockin' Roll (follow up game to Dungeon Roll)
* 144 die face stickers to adhere to 24 dice
* 36ish crowd token stickers to adhere to circular tokens
* 50ish 1/2 size cards to cut and sleeve in mini sleeves
* Box (small US Flat Rate box works really well for most prototypes)

Eminent Domain: the Dice Game
* 4 player boards
* 1 Tech board
* 66ish planet tile stickers (I still need to get something to stick them to)
* I still need to collect tech counters in player colors and something to use for Resource/Fighter tokens
* Box (again, small US Flat Rate)

Kings of Air and Steam: World Fair
* 45 Technology cards
* 8 Characters (4 teams)
Sadly, KoA&S was in the bag as well, and I only had that one copy. And we're out at the warehouse. So I need to track down another copy of the game before I can play the expansion again.

Dungeon Roll
* 4 Holiday Heroes
* 8 Hero Booster #2: Legends (under construction)
I had a really awesome Minotaur figure in the dungeon Roll box that was taken, not to mention one of those nice playmats people like so much. Now they're gone.

Exhibit: Artifacts of the Ages
* I had left my original prototype with the European publisher who is now interested in publishing the game. I made myself another prototype, but I didn't have any more color spot dice, so I used regular d6s (which was pretty lame). I finally ordered some color dot dice (a little different, these actually have 1-6 on them, and each side has different colored dots) and I put together 2 prototype copies of this, each one including:
* 5 player boards
* 1 two part folding auction board
* 5 player screens
* 40 Auction tiles (I need to make the 2nd set of these)
* 5 Grant tiles
* 25 player markers
* Box (this one is set up to use a Jab or Train of Thought sized box)

Captains of Industry and City Hall
* Since this one is going to print, I don't think I'll be replacing the prototypes

Chimera Station
* A designer had just left a game with me when I saw him at Rincon last weekend, and it was in there as well. That totally sucks. I believe the designer is working on some changes and ideas I mentioned, and after the next update maybe I'll get another copy.

If anyone knows me, then they probably know if there's one I like less than actually having to do something, is having to do that thing again! That said, rebuilding these prototypes wasn't all that bad. Fortunately I had files that were more or less up to date, and this gave me a chance to update any that weren't.

So that's what I was up to all weekend - what were you up to?

Michael Keller Double Feature funded - Captains of Industry and City Hall going to print! So what's next?

Last month I mentioned that we were running a Kickastarter for two games by designer Michael Keller: City Hall and Captains of Industry. That has wrapped up, and we finished with just under $50,000 in funding to print those two games. I put quite a bit of development work into Captains of Industry, and I'm looking forward to its debut! Art for both games is being finalized and sent to the printers for pre-press.

Thanks to everyone who backed the project, I hope you all enjoy the games as much as I do, and for the cost of the Kickstarter pledge you can't really go wrong - I'm sure there will be people who missed out on the project and will want the games when they arrive.

While we wait for those games to go through the long manufacturing process, we will be starting another Kickstarter in November for a game called Scoville, by Ed Marriott.

Scoville is a game about planting, cross breeding, and harvesting peppers to fulfill orders or mix into chile recipes. It's a fun game, and it's been universally well received by every group I've played it with. Ed puts a lot of work into game design, and it really shows in his work. There was almost nothing I felt I needed to tweak in this design, which makes my job a lot easier! I'm looking forward to this one as well, and we'll have demo (prototype) copies with us at BGG.con in November, while the Kickstarter is live, so if you're going to Dallas you can give it a try before pledging.

So watch for Scoville on Kickstarter mid November, and I'll see you all at BGG.con!

Monday, September 16, 2013

Captains of Industry / City Hall - Keller Double Feature

Captains of Industry / City Hall - Keller Double Feature

 The other day TMG launched a new Kickstarter project for 2 upcoming titles:

Captains of Industry and City Hall

In this project you can get either game for about 30% off MSRP (save $20)... OR you can get a package deal and get both of them for $70! That's 46% off - save $60... that's 2 for the MSRP of one!


That's a pretty ridiculous deal, and if you are into economic euro style games (and if you're reading this, the chances are good), then this might be the project for you!

I said euro style, and I meant it. But for euro style games, both of these are very interactive. Neither one feels like a solitary experience.

In Captains of Industry the players set the market prices, and they buy goods from each other. This makes the game very interactive as players compete directly with each other on prices, and every game plays out differently.

In City Hall players auction off actions, or pay to take the action themselves. This requires a lot of resource management, evaluation of the actions, and paying attention to what your opponents have been up to.

I like these games, and if you're reading this then I bet you will too. I suggest you check them out, and since it's such a good deal you might consider taking a chance on them. We have some resources available to help you make up your mind - I'll link to the rulebooks below, and there are game play videos and reviews for City Hall online from the previous project. A game play video for Captains of Industry should be ready soon as well.

Thanks!

City Hall rules
Captains of Industry rules

Monday, June 24, 2013

City Hall avatars!

The Kickstarter for City Hall will only be running through Friday, and we've got a ways to go before we fund.

Here's a heartfelt video from the designer Michael Keller, thanking you for your support thus far.

In an effort to help spread the word, I've got these handy dandy City Hall avatars - if you could spare the effort and change your FaceBook/Twitter/BGG/etc avatar to one of these just through Friday, that would help us out a lot!

City Hall is a great euro-style game, and I'm certain that fans of TMG eurogames will really enjoy it. I hope we are able to reach our funding goal so we can bring this game to our fans - and more selfishly, so I can play it myself!


Thanks for your support!

Wednesday, June 19, 2013

City Hall - now by TMG - back on Kickstarter!

Last November I posted about a game called City Hall, by Michael Keller. I had a chance to play it at BGG.con while it was on Kickstarter and I really enjoyed it.

Unfortunately, Keller's Kickstarter project fell short of the funding goal. But we here at TMG thought it was a strong game, and deserving of publication, so we offered to publish it!


Here's a brief overview of City Hall:

Stakes are high in the Big Apple. 
In your bid to become Mayor you will send your staffers to the seven City Hall offices and auction off their benefits to build parks and buildings to secure the votes of the populace.
You can accept your rivals influence, or pay your own to keep the benefit to yourself. Leverage your money and influence to win the voters' approval and become the next Mayor of New York!

City Hall pits 2-4 players against each other in a bid to build a thriving city and gain the approval of the voters in order to win the Mayoral election.
There are seven Offices in City Hall. Each has a distinct function. Some of these offices help build up the city, while others only benefit the player who controls them.
On your turn you will choose any Office that hasn't already been chosen, and put it up for auction. Your opponents will bid influence, trying to wrest away control of that Office. You can accept the highest bid, or pay that much of your own influence to the bank and maintain control of the Office and use its power for yourself.

The Offices in City Hall are...
Tax Assessor: Collect money according to the population you have brought to the city
Campaign Manager: Pay money to increase your Approval Rating
Surveyor: Purchase a plot of land
Lobbyist: Convert money to Influence and vice versa
Zoning Board: Build property on a plot of land you own
Deputy Mayor: Advance in turn order
Health Commissioner: Bring new population to the city

The game ends when one player's Approval Rating is high enough, or when enough properties have been built, and at that time there's an election for Mayor! You'll multiply your Approval Rating by your Population to determine how many votes you get - the player with the most votes becomes the Mayor of New York and wins the game!

After a thorough rules rewrite (not rules changes, just clean-ups), TMG has now put City Hall back on Kickstarter - effective TODAY! We're trying another short run "Quickstarter" with this title, so the project only lasts 9 days. Since the game was already done, we do not have any stretch goals planned, we just want to see the game published. But we'll need your help if we're going to be able to afford it.

As a backer of City Hall, you'll get a significant discount compared to MSRP (20%, comparable to some online prices), including shipping inside the U.S. Unfortunately Canadian and overseas shipping costs more, but we do have the usual bundle prices which make it more cost effective outside the U.S.

We're not big fans of exclusive game content, however for our backers we will have a special limited edition  box, and we'll add some wooden star bits to use in lieu of the normal cardboard ones.

Perhaps the main incentive to get in on the Kickstarter this time is because TMG won't be publishing the game without sufficient support! Unlike some of our other projects, we're not planning on just doing this game anyway. So by pledging your support you will...
* Help ensure the game is produced,
* Get a copy at a reasonable price,
* Be among the first to receive the game once the production run arrives.

I hope you'll take a look at City Hall, and consider backing the kickstarter project to get yourself a copy!

Wednesday, November 21, 2012

Let's get it started... Let's get Kickstarted in here!

I don't care for marketing, and I don't usually shill for products, but I think it's appropriate to make a post about a game that's currently on Kickstarter. It's not a TMG game, but I am developing a different game - Captains of Industry - from the same designer, which TMG is publishing next year.

The game in question is City Hall. I got a chance to play City Hall at BGGcon last week, and while I'd say it's a bit lighter than Captains of Industry, I'd also say it's a great, solid, polished design. I have pledged for a copy, and I would like to see the campaign fund so that I will eventually get it! Here's a little bit about the game:

City Hall is like Goa: On your turn you select an action, and somebody is going to take that action. There is a once-around bid of Influence (one of the games two currencies), and then you may choose to either accept (one of) the highest bid(s), collecting the influence from that player and allowing them to take the action, or you can pay that amount of influence to the bank and take the action yourself.

For starters, let me remind everyone that Goa is a great game, and that this mechanism worked very well in it. But in City Hall it plays out much differently...

Like in Goa, you often want to be selling off the action you choose and collecting Influence, not paying Influence to the bank: that's your income. A player who always chooses the action they want and then pays the bank for it will run into trouble because they will be Influence-poor. However, in City Hall there's no guarantee that another player will choose the action you are interested in - or more importantly, there's no guarantee that the other players will choose actions in the order you want them to happen - so sometimes it's better to choose the action you want after all, and be prepared to pay for it, just to make sure your plans aren't ruined! In some ways this amps up the mechanism from Goa a little bit.

Of course, the rest of the game is nothing like Goa - just that main mechanism. In Goa you're collecting various resources in order to upgrade tracks as efficiently as possible... in City Hall you are trying to garner enough votes to become Mayor by increasing two different tracks: Population and Approval Rating. Your standing on each of those tracks will be multiplied together at the end of the game to determine your score, so it is important to advance both of them.

The way that you advance on those tracks involves buying land spaces and building Houses, Offices, Factories, and Parks. Each of those can gain "stars" based on their location relative to other buildings:

  • Houses like to be next to other Houses, Offices, and Parks, but hate being next to Factories. 
  • Factories like being next to Offices, but don't care about Houses. 
  • Offices like being next to Houses and Parks... etc. 
One of the actions creates a mini-scoring round in which players score Population (increase their marker on the Population track) for "star" majority. The more/better they've contributed to the city, the more population they bring in. Parks are interesting as well because they allow you to advance on the other track, your Approval Rating. The more parks you've built (and the more stuff built next to your parks), the more Approval you gain.

The other way to advance Approval Rating is by paying money during one of the other available actions (Campaigning). Money is used for that purpose, as well as buying land, and there's another action that allows you to exchange Money for Influence and vice versa.

City Hall felt like a tight wrestling match with players fighting to advance on both the Population track and the Approval Rating track. But that's not all there is too it - there are also a handful of bonus rewards, each of which are handed out at the end of the game. These reward things like Most Money, Most Influence, Most Houses on the board, Most Factories, Most Land purchased, things like that. The points available from those are not insignificant, so keeping them in mind is definitely worthwhile.

I really enjoyed my play of City Hall, and I sincerely hope Michael reaches his funding goal on Kickstarter so that I can get my copy and play it some more! So take a look, and even if it's not your thing, consider sharing it with your gaming friends. There's about a week left to pledge, and a long way to the finish line.