Let's get it started... Let's get Kickstarted in here!
I don't care for marketing, and I don't usually shill for products, but I think it's appropriate to make a post about a game that's currently on Kickstarter. It's not a TMG game, but I am developing a different game - Captains of Industry - from the same designer, which TMG is publishing next year.
The game in question is City Hall. I got a chance to play City Hall at BGGcon last week, and while I'd say it's a bit lighter than Captains of Industry, I'd also say it's a great, solid, polished design. I have pledged for a copy, and I would like to see the campaign fund so that I will eventually get it! Here's a little bit about the game:
City Hall is like Goa: On your turn you select an action, and somebody
is going to take that action. There is a once-around bid of Influence
(one of the games two currencies), and then you may choose to either
accept (one of) the highest bid(s), collecting the influence from that
player and allowing them to take the action, or you can pay that amount
of influence to the bank and take the action yourself.
For starters, let me remind everyone that Goa is a great game, and that this mechanism worked very well in it. But in City Hall it plays out much differently...
Like
in Goa, you often want to be selling off the action you choose and
collecting Influence, not paying Influence to the bank: that's your
income. A player who always chooses the action they want and then
pays the bank for it will run into trouble because they will be
Influence-poor. However, in City Hall
there's no guarantee that another player will choose the action you are
interested in - or more importantly, there's no guarantee that the other players will choose
actions in the order you want them to happen - so sometimes it's better
to choose the action you want after all, and be prepared to pay for it,
just to make sure your plans aren't ruined! In some ways this amps up
the mechanism from Goa a little bit.
Of course, the rest of the
game is nothing like Goa - just that main mechanism. In Goa you're
collecting various resources in order to upgrade tracks as efficiently
as possible... in City Hall you are trying to garner enough votes to become Mayor by increasing two different tracks: Population and Approval Rating. Your standing on each of those tracks will be
multiplied together at the end of the game to determine your score, so it is important to advance both of them.
The
way that you advance on those tracks involves buying land spaces and
building Houses, Offices, Factories, and Parks. Each of those can gain
"stars" based on their location relative to other buildings:
- Houses like to be next to other Houses, Offices, and Parks, but hate being next to Factories.
- Factories like being next to Offices, but don't care about Houses.
- Offices like being next to Houses and Parks... etc.
The other way to advance Approval Rating is by paying money during one of the other available actions (Campaigning). Money is used for that purpose, as well as buying land, and there's another action that allows you to exchange Money for Influence and vice versa.
City Hall felt like a tight wrestling match with players fighting to advance on both the Population track and the Approval Rating track. But that's not all there is too it - there are also a handful of bonus rewards, each of which are handed out at the end of the game. These reward things like Most Money, Most Influence, Most Houses on the board, Most Factories, Most Land purchased, things like that. The points available from those are not insignificant, so keeping them in mind is definitely worthwhile.
I really enjoyed my play of City Hall, and I sincerely hope Michael reaches his funding goal on Kickstarter so that I can get my copy and play it some more! So take a look, and even if it's not your thing, consider sharing it with your gaming friends. There's about a week left to pledge, and a long way to the finish line.
1 comment:
This project is at about 50% funding and has about 30 hours to go. If you're reading this, then get the word out - there are so few Kickstarter games that really interest me... I'd like to see this one succeed!
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