Winds of Fate: minor adjustments
I wasn't happy with the last playtest, and the main reason was because I think the rewards for Adventures were too samey-same. There are 8 different reward tiles, and we were turning up 4 of them per round for 3 players, and 1 player was getting 2. I think that's too many, and as a result there were a lot more bets being placed, and something didn't feel right.
I decided to first off go back to what I'd had before for the person who contributes the largest total of Adventure card value - that person will simply get a couple of victory points, not the left over Reward tile (there won't be a left over tile anymore). Secondly, I added 4 more tiles to the mix, so that any given set of 3-5 tiles will have a better chance of not being just the same as the last one. In the 12 tiles, 3 of them have "Place Bet" on them, 3 have "Move Bet", and 3 have "Destiny (change your destiny bet)". 4 of them give Cards, 4 of them give VPs, and 4 of them give Bet Chips, which can be later used to bet on something.
I think these added tiles will make the drawn tiles feel like more of a variety from Adventure to Adventure. Hopefully that will matter!
No comments:
Post a Comment