Thursday, August 12, 2010

Tasty Minstrel goings on

Tasty Minstrel is working hard to get this year's games finished this year. Due to some scheduling mishaps, Belfort will not be ready in time for BGG.con, but there are some nice art samples up of the board and card art! Josh Cappel is once again doing a fabulous job making the game come alive.

Even if Belfort isn't ready in time, we are hopeful that we'll have at least demo copies if not copies to sell of both Train of Thought and JAB: Realtime Boxing! Both of these are different sorts of games - different from each other, and different from Terra Prime and Homesteaders.

JAB: Realtime Boxing is a real time card game for 2 players which simulates a boxing match. Since it's real time, there are no turns - you are free to play your Punch cards at your own pace - and you may be surprised at how much strategy is involved! It's really the closest thing you'll get to actual boxing without getting punched in the face ;)

The Rulebook for JAB is online, please check it out and then fill out the survey so that anything unclear can be fixed before it goes to press!

Pretty soon (within a week, I hope) the rules for Train of Thought will be online as well, and along with them another survey regarding clarity. To tide you over, here's the current version of the back of box blub:

All aboard! This party game challenges you to stay on track. Score points by giving clues and guesses against the clock as you and your friends ride the Train of Thought!


Don't be alarmed, while these games are a different style than Homesteaders and Terra Prime, we're still bringing you more strategy board games (such as Belfort) as well! We're looking forward to bringing these games to our fans, and here's a sneak peak at stuff to come in the near future:

Eminent Domain, by Seth Jaffee: A civilization building game in which your civilization's abilities are based on a deck of Role cards. At the beginning of the game each player has the same deck of cards, with just 2 cards for each Role in it. Every turn you must choose a Role to execute (and like Glory to Rome or Puerto Rico, your opponents will get a chance to follow suit), and in doing so you will add one of those Role cards to your deck. When executing a Role, you can boost it's effect by playing cards out of your hand matching the Role you have chosen. So for example, the more you Research, the better you get at Researching (because you'll have more Research cards in your deck).

For The Win!, by Michael Eskue: A strategic game for 2-4 players that’s easy to learn but a challenge to master. Budget your 5 actions each round; Placing, Moving, Shoving, Using or Refreshing your tiles. Group your Ninja, Pirate, Monkey, Zombie and Alien together for the WIN!

No Honor Among Thieves, by Richard James: A game of greed and double-think.

King's Kilt, by Gordon Hamilton: A card game of backstabbing and climbing the social ladder in a power struggle for the Scottish crown.

2 comments:

dougo said...

How does JAB compare with Brawl?

Seth Jaffee said...

"How does JAB compare with Brawl?" you ask?

Favorably! :)

I'd say the strategy is a lot deeper in Jab, and there's a lot more going on that you might need or want to pay attention to. Consider the following 2 real time games... Speed (card game you maybe played as a kid), and Starcraft.

Brawl:JAB::Speed:Starcraft

I think that's a fair, if not 100% accurate description.