The Pros of Cons
Last week I attended Strategicon's Labor Day offering, a convention called Gateway. It was so much fun I already bought plane tickets to L.A. and registered for February's installment of OrcCon!
Speaking of conventions, I am in charge of board gaming at RinCon 2010, right here in Tucson, AZ! I've got a lot of great events lined up for the board game section, and there will also be plenty of RPGs, LARPs, Minis, CCGs, and even video gaming going on. I'll be spending my time in the Board Game area though, making sure everything runs smoothly, and trying to get some gaming in myself.
If you would like to run any games at RinCon, PLEASE EMAIL ME (or leave a comment here)! I have plenty of events that need running and time slots to fill! I've got 4 types of events on the schedule:
Scheduled Games: One-off games being run by someone who can teach the game. Sign up, show up, learn the game and give it a try!
Demos: A special case of Scheduled Games is a Demo of a new or upcoming game such as Mayfair's new Lords of Vegas to be demo'ed by Special Guest James Ernest, and Tasty Minstrel's upcoming Belfort, being demoed by none other than myself, Seth Jaffee.
Tournaments: A more competitive format, where the winners of the first round advance, and the winner of the tournament gets a prize! Prizes will be RinCoins, good for discounts in the prize booth and at the vendor booths, as well as ribbons for notoriety.
Game Design Events: Being as interested in game design as I am, it only makes sense that I try to promote Game Design events at a con where I'm in charge of board games! I've got 3 different Design Events on the schedule, and I have high hopes for each one.
* Gamesmiths Prototype Testing: Designers play each others' games and offer feedback.
* Practice Your Pitch: Pitch your game to a panel and receive feedback on how to improve the pitch itself (not the game). This is important for any designer who wants to pitch their game to a publisher.
* Game Design Seminar/Workshop: On Saturday night a panel of professional game designers will begin by discussing some of their creative methods, how they go about designing a game or developing it once they have an initial design. After a Question and Answer period, interested participants will receive a Game Design Kit with some general Euro-game bits in it (meeples, dice, cubes, roads, discs, sharpies, cardboard, scissors, etc). They can think about that and play with the bits over the weekend, then on Sunday's Workshop they can present what they've come up with so far to the panel and each other and get feedback on that.
I think all three of these events would be interesting and fun for an aspiring designer, and I hope that members of nearby thriving design communities make the trek to Tucson October 8-10 for RinCon, I think they could get a lot out of these events! So if you're nearby (a cheap plane flight away), you should really consider coming to RinCon - the convention is cheap, Tucson is cheap, and I think you'll find a lot of benefit from attending this particular convention.
4 comments:
Dude, the game design events sound awesome! I can't decide which of the 3 events sound the best to me. They all look so good.
BTW, when can we start signing up for gaming online for RinCon?
You SHOULD be able to sign up now... but there have been some technical difficulties, so it does not work for you, email registration@rincongames.com and/or director@rincongames.com and let them know.
You should be able to participate in all of the design events, they do not conflict with each other!
That's music to my ears. Looking forward to it.
Let me know if you need any help. I also have the Gamesmiths Logo if you wanna use it.
I was hoping you might help run the Gamesmiths sessions. I'm not sure how free I';ll be to do so, I might have to be running other things to keep the boardgames area running smoothly.
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